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• table of contents •
✦ i. basics
✦ ii. description
✦ iii. stats & kit
✦ iv. credit
° ° °
notes
✦
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• basics •
° ability name °
✦ Forger
° potential °
✦ 6.5
° tier °
✦ God
° classification °
✦ Construct Generation
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• description •
✦Forger is a construct generation ability that allows the to manifest a specific set of weapons/tools with varying purposes. But, not all of them are used for direct combat, and they come in ranging qualities. This quality range, though, entirely relied on one tool’s ability to siphon aura, albeit not the only one. There are only six tiers; simply named by levels one to six, except for the armor. The can only manifest two weapons/tools at once at full mastery, save for the armor. The can have all of their tools and weapons maxed out at full mastery as well during activation.
The most basic weapon is the sword. The level one sword has a 5 in power, while level six has a 10.
The second weapon is the axe. It does less base damage than the sword, at a 4 in power at level one, but has a 1.5 multiplier against constructs. Because there are only six tiers, it caps at a 9 for level six. As such, the tier six axe has a whopping 13.5 power against constructs.
The third weapon, breaching into tool territory, is the pickaxe. The pickaxe has a base power of 3, and an additional point in power against constructs. Thus, tier six pickaxes have a base power of 8, and bonus power of 9. As you can probably tell, it’s not a very efficient weapon compared to the sword or axe, but there’s a catch. The pickaxe allows the to absorb aura from constructs or projectiles they strike. Doing this allows them to improve the quality/tier of not just itself, but every other construct (plus other high-tier benefits).
The sickle is the first construct that basically fully breaches tool territory, as in it’s only useful as a weapon at higher tiers. The tier one sickle has a power of 2, and the tier six sickle has a power of 6. On the other hand, sickle’s have the ability to mark a radius around the that absorbs aura ambiently, and gradually heals those within it with said radius alongside the if they allow it. Tier one sickles can heal with 5 in recovery, and tier six can do it at a 10.
Finally, the shovel. With a power of 1 at tier one, and 5 at tier six, it is the worst weapon wise. The shovel has the ability to initially generate a radius similar to the sickle, but can spread out the flat area into paths. The is granted enhanced speed within the radius (which is constantly moving with them) and the paths; Other objects and people are also accelerated, and if within a path specifically more so within that path in whatever direction they were traveling. At tier one, this radius provides a speed of five, and tier six a speed of 10.
Armor: Although it can appear to be multiple pieces, the armor is manifested as one whole construct. Its durability can start as 2 as two at full mastery, the can reserve absorbed aura and materialize it with higher defense later. The armor is the only construct that is conventionally damaged, thus absorbed aura will fix it before improving it. It only improves at intervals of two, thus there are five tiers. Lowest is 2, highest is 10.
° ive °
✦ s gain the ability to retain up to five tier points after deactivation. These can be applied to weapons, tools, and armor.
° copiability °
✦Forger can be understood with adequate research or observation, but copying it first hand may be difficult if the isn't quick to whip out every construct at their disposal.
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• stats & kit •
☾
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N/A
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° stats °
- power -
✦ Low - High
- speed -
✦ Low - High
- trick -
✦ High
- recovery -
✦ Low - High
- defense -
✦ None - High
° kit °
✦ Weapon/Tool Manifestation: Sword, Axe, Pickaxe, Sickle, Shovel
✦ Construct Damage Bonus, Aura Absorption, Healing Field, Speed Field
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• credit •
° ability creator(s) °
✦Me
° stat chart creator °
✦ N/A
° template creator °
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