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Pin Qaio

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About

Lgbt+ PC Pansexual
Total Weight of Items 78lbs

:confetti_ball: ~ᴛᴀʙʟᴇ ᴏғ ᴄᴏɴᴛᴇɴᴛs~ :confetti_ball:

ɪ. ʙᴀsɪᴄ ɪɴғᴏ

ɪɪ. ʙᴀsɪᴄ ᴄᴏᴍʙᴀᴛ ɪɴғᴏ

ɪɪɪ. ᴄʜᴀʀᴀᴄᴛᴇʀ ɪɴғᴏ

ɪᴠ. sᴛᴀᴛs & sᴋɪʟʟs

ᴠ. ᴇǫᴜɪᴘᴍᴇɴᴛ

ᴠɪ. ᴘʀᴏғɪᴄɪᴇɴᴄɪᴇs & ʟᴀɴɢᴜᴀɢᴇs

ᴠɪɪ. ᴀᴛᴛᴀᴄᴋs & sᴘᴇʟʟᴄᴀsᴛɪɴɢ

ᴠɪɪɪ. ғᴇᴀᴛs & ᴛʀᴀɪᴛs

ɪx. sᴘᴇʟʟ ʟɪsᴛ

•´¯`•» I. Basic Info «•´¯`•

Pin Qaio-[ICU]  :confetti_ball: ~ᴛᴀʙʟᴇ ᴏғ ᴄᴏɴᴛᴇɴᴛs~ :confetti_ball: 

[IC] ɪ. ʙᴀsɪᴄ ɪɴғᴏ
[IC] ɪɪ. ʙᴀsɪᴄ ᴄᴏᴍʙᴀᴛ ɪɴғᴏ
[CI] ɪɪɪ. ᴄʜᴀʀᴀᴄᴛᴇʀ ɪɴғᴏ
[IC] ɪᴠ. sᴛᴀᴛs &

Character's Full Name

Pin Qaio

Class & Level

Bard (College of Swords); Lvl 1

Character's Race

Human

Alignment

Chaotic Good

Background

Rakdos Preformer (called Rakdos Cultist in Guildmaster's Guide To Ravnica)

Experience Points

0 EXP

Player's Name

DaisyDaisy

•´¯`•» II. Basic Combat Info «•´¯`•

Pin Qaio-[ICU]  :confetti_ball: ~ᴛᴀʙʟᴇ ᴏғ ᴄᴏɴᴛᴇɴᴛs~ :confetti_ball: 

[IC] ɪ. ʙᴀsɪᴄ ɪɴғᴏ
[IC] ɪɪ. ʙᴀsɪᴄ ᴄᴏᴍʙᴀᴛ ɪɴғᴏ
[CI] ɪɪɪ. ᴄʜᴀʀᴀᴄᴛᴇʀ ɪɴғᴏ
[IC] ɪᴠ. sᴛᴀᴛs &

Armor Class

13

Initative

+2

Speed

30ft

Inspiration

N/A

Proficiency Bonus

+2

Hit Points

Max HP: 9HP

Current HP: 9HP

Temporary HP: N/A

Hit Dice

Current Total: 1

Per Level: 1d8/lvl

Death Saves

Successes: N/A

Failures: N/A

•´¯`•» III. Character Info «•´¯`•

Pin Qaio-[ICU]  :confetti_ball: ~ᴛᴀʙʟᴇ ᴏғ ᴄᴏɴᴛᴇɴᴛs~ :confetti_ball: 

[IC] ɪ. ʙᴀsɪᴄ ɪɴғᴏ
[IC] ɪɪ. ʙᴀsɪᴄ ᴄᴏᴍʙᴀᴛ ɪɴғᴏ
[CI] ɪɪɪ. ᴄʜᴀʀᴀᴄᴛᴇʀ ɪɴғᴏ
[IC] ɪᴠ. sᴛᴀᴛs &

Character Appearance

TBA

Age

18yrs

Height

5'4

Weight

120 lbs

Eye Colour

Dark Brown

Skin Colour

Tanned

Hair Style & Colour

Chin-length bob; black

Personality Traits

"Well, I really like to have fun, and I like to perform and I like to practice my sword swallowing! Some of my friends say that I've dedicated my life to performing, but I can't help it! I just love seeing people happy when I do cool stuff!"

Ideals

"Happiness. I want to make people happy when I perform!"

Bonds

"I want to spread joy and fun wherever I go!"

Flaws

"A few of my fellow performer friends say I'm a bit childish sometimes. What can I say? I want to have fun sometimes!"

Backstory

· Was orphaned as a young child and lived on the streets until one day, a travelling circus came into town

· Snuck into the tent while the circus was performing. After the show was finished, she was discovered by the performers, who took her in after realising she was an orphan

· Turned out the circus was apart of the Guild of Rakdos, who trained Pin once she turned ten

· During a practice one day while Pin was doing some sword swallowing, Pin accidentily casted Mage Hand, which gave Pin her sword back to her after she removed it from her throat. Being mesmerized, Pin put her sword down, which dispelled the Mage Hand

· A few years later when she was eighteen, Pin decided to leave her guild to start her life of adventuring

•´¯`•» IV. Stats & Skills «•´¯`•

Pin Qaio-[ICU]  :confetti_ball: ~ᴛᴀʙʟᴇ ᴏғ ᴄᴏɴᴛᴇɴᴛs~ :confetti_ball: 

[IC] ɪ. ʙᴀsɪᴄ ɪɴғᴏ
[IC] ɪɪ. ʙᴀsɪᴄ ᴄᴏᴍʙᴀᴛ ɪɴғᴏ
[CI] ɪɪɪ. ᴄʜᴀʀᴀᴄᴛᴇʀ ɪɴғᴏ
[IC] ɪᴠ. sᴛᴀᴛs &

Stats

Strength: 11 (+0)

Dexterity: 14 (+2)

Consitution: 13 (+1)

Intelligence: 12 (+1)

Wisdom: 11 (+0)

Charisma: 16 (+3)

Saving Throws

:white_circle: Strength: +0

:black_circle: Dexterity: +4

:white_circle: Consitution: +1

:white_circle: Intelligence: +1

:white_circle: Wisdom: +0

:black_circle: Charisma: +5

Strength Skills

:white_circle: Athletics: +0

Dexterity Skills

:black_circle: Acrobatics: +4

:black_circle: Sleight of Hand: +4

:white_circle: Stealth: +2

Intelligence Skills

:white_circle: Arcana: +1

:white_circle: History: +1

:white_circle: Investigation: +1

:white_circle: Nature: +1

:white_circle: Religon: +1

Wisdom Skills

:white_circle: Animal Handling: +0

:black_circle: Insight: +2

:white_circle: Medicine: +0

:white_circle: Perception: +0

:white_circle: Survival: +0

Charisma Skills

:black_circle: Deception: +5

:white_circle: Intimidation: +3

:black_circle: Preformance: +3

:white_circle: Persuasion: +3

ive Wisdom (Perception)

10

•´¯`•» V. Equipment «•´¯`•

Pin Qaio-[ICU]  :confetti_ball: ~ᴛᴀʙʟᴇ ᴏғ ᴄᴏɴᴛᴇɴᴛs~ :confetti_ball: 

[IC] ɪ. ʙᴀsɪᴄ ɪɴғᴏ
[IC] ɪɪ. ʙᴀsɪᴄ ᴄᴏᴍʙᴀᴛ ɪɴғᴏ
[CI] ɪɪɪ. ᴄʜᴀʀᴀᴄᴛᴇʀ ɪɴғᴏ
[IC] ɪᴠ. sᴛᴀᴛs &

Money

:

SP:

EP:

GP: 10gp

PP:

Equipment

Entertainer's Pack

Contains a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin and a disguise kit. Weighs 33lbs

Longsword

A sword with a long blade. Weighs 3lbs. Deals 1d8 slashing damage. Versatile (1d10)

Leather-Skinned Drum (×2)

A small drum with a leather skin. Weighs 1lb

Dagger

A knife-like weapon. Weighs 1lb. Deals 1d4 piercing. Finesse, light, thrown (20/60)

Leather Armor

Armor made from leather that was boiled in oil. Gives the a AC of 11+DEX Mod. Weighs 10lbs

Costume Set

A costume in the colours of the Guild of Rakdos. Weighs 4lbs

Hooded Lantern

A lantern with a hood on it. Casts a bright light in a 30ft radius and a dim light for an additional 30ft. Once lit, it burns for 6hrs on 1 pint of oil. As an action, you can lower the hood to reduce the light to a dim light (5ft radius). Weighs 2lbs

Spiked Chain

A chain with spikes on it. Deals 1d4 damage if used as a improvised weapon. Weighs 10lbs. Has 10hp and can be broken with a successful DC 20 Strength check

Torches (×10)

Not as good as a lantern. Burns for 1hr, and casts a bright light in a 20ft radius and a dim light for an extra 20ft. Deals 1 fire damage if you make a successful attack with a torch. Weighs 1lb

Tinderbox

A little box that can start a fire. Using it to light a torch (or anything that has fuel on it), takes an action. Lighting any other fire takes one minute. Weighs 1lb

Set of Common Clothes

A set of clothes. Weighs 3lb

Treasures

Rakdos Insignia

A medallion with the symbol of the Guild of Rakdos on it. Can be worn on a necklace or put on clothing like a pin

Strange Glass Bottle

A brown glass bottle half-full with a strange, red juice. What does it taste like?

•´¯`•. VI. Proficiencies & Languages .•´¯`•

Pin Qaio-[ICU]  :confetti_ball: ~ᴛᴀʙʟᴇ ᴏғ ᴄᴏɴᴛᴇɴᴛs~ :confetti_ball: 

[IC] ɪ. ʙᴀsɪᴄ ɪɴғᴏ
[IC] ɪɪ. ʙᴀsɪᴄ ᴄᴏᴍʙᴀᴛ ɪɴғᴏ
[CI] ɪɪɪ. ᴄʜᴀʀᴀᴄᴛᴇʀ ɪɴғᴏ
[IC] ɪᴠ. sᴛᴀᴛs &

Proficiencies

Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, Drums, Shawms, Pan Flutes, Nakers (type of drum)

Languages

Common, Infernal, Abyssal

•´¯`•. VII. Attacks & Spellcasting .•´¯`•

Pin Qaio-[ICU]  :confetti_ball: ~ᴛᴀʙʟᴇ ᴏғ ᴄᴏɴᴛᴇɴᴛs~ :confetti_ball: 

[IC] ɪ. ʙᴀsɪᴄ ɪɴғᴏ
[IC] ɪɪ. ʙᴀsɪᴄ ᴄᴏᴍʙᴀᴛ ɪɴғᴏ
[CI] ɪɪɪ. ᴄʜᴀʀᴀᴄᴛᴇʀ ɪɴғᴏ
[IC] ɪᴠ. sᴛᴀᴛs &

Dagger

Atk Bonus: +0

Damage/Type: 1d4 piercing

Longsword

Atk Bonus: +0

Damage/Type: 1d8 slashing

Spiked Chain

Atk Bonus: +0

Damage/Type: 1d4 piercing

Vicious Mockery

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (although it doesn't need to understand you), it must succeed on a WIS saving throw or take 1d4 psychic damage and have a disadvantage on the next attack roll it makes before the end of it's next turn. The spell's damage increases every few levels (2d4 at lvl5, 3d4 at lvl11 and 4d4 at lvl17)

Thunderwave

A wave of thunderous force sweeps out from you. Each creature in a 15ft cube originating from you must make a CON saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10ft away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10ft away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300ft.

When you cast this spell using a spell slot of the second level or higher, the damage increases by 1d8 for each spell slot above 1st.

•´¯`•» VIII. Feats & Traits «•´¯`•

Pin Qaio-[ICU]  :confetti_ball: ~ᴛᴀʙʟᴇ ᴏғ ᴄᴏɴᴛᴇɴᴛs~ :confetti_ball: 

[IC] ɪ. ʙᴀsɪᴄ ɪɴғᴏ
[IC] ɪɪ. ʙᴀsɪᴄ ᴄᴏᴍʙᴀᴛ ɪɴғᴏ
[CI] ɪɪɪ. ᴄʜᴀʀᴀᴄᴛᴇʀ ɪɴғᴏ
[IC] ɪᴠ. sᴛᴀᴛs &

Racial Traits

· All ability scores are +1

Class Feats

Bardic Inspiration

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other then yourself within 60ft of you who can hear you. The creature gains one Bardic Inspo dice (d6).

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspo die, but must decide before the DM says rather the roll succeeds or fails. Once the Bardic Inspo die is rolled, it is lost. A creature can have only one Bardic Inspo die at a time.

You can use this feature a number of times equal to your CHA mod. You regain any expended uses when you finish a long rest. The die changes when you reach certain levels (d8 at lvl5, d10 at lvl10, and d12 at lvl15).

Background Feats

Fearsome Reputation

People recognize you're a member of the Guild of Rakdos, and they're careful not to draw your anger or ridicule. You can get away with minor criminal offences, such as refusing to pay for food at a tavern or breaking down a shop's door, if no legal authorities witness your crime.

•´¯`•» IX. Spell List «•´¯`•

Pin Qaio-[ICU]  :confetti_ball: ~ᴛᴀʙʟᴇ ᴏғ ᴄᴏɴᴛᴇɴᴛs~ :confetti_ball: 

[IC] ɪ. ʙᴀsɪᴄ ɪɴғᴏ
[IC] ɪɪ. ʙᴀsɪᴄ ᴄᴏᴍʙᴀᴛ ɪɴғᴏ
[CI] ɪɪɪ. ᴄʜᴀʀᴀᴄᴛᴇʀ ɪɴғᴏ
[IC] ɪᴠ. sᴛᴀᴛs &

Basic Info

Spellcasing Class: Bard

Spellcasting Ability: Charisma

Spell Save DC: 8+prof bonus+CHA Mod

Spell Attack Bonus: prof bonus+CHA Mod

Lvl.0 Spells/Cantrips

Mage Hand

Vicious Mockery

Lvl.1 Spells

Total Slots: 2

Expended Slots: N/A

:black_circle: Cure Wounds

Feather Fall

Tasha's Hideous Laughter

:black_circle: Thunderwave

Lvl.2 Spells

Total Slots:

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Lvl.3 Spells

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Lvl.4 Spells

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Lvl.5 Spells

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Lvl.6 Spells

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Lvl.7 Spells

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Lvl.8 Spells

Total Slots:

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Lvl.9 Spells

Total Slots:

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