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The Neanderan

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Neanderan Traits

Ability Score Increase.

Your Dexterity score increases by 2.

Age.

Neaderan have shorter lifespans than humans, reaching adulthood at about 15 years old, and can usually live up to 50 years.

Alignment.

Neanderan are a very secluded species, and as such try to remain neutral in worldly affairs.

Size.

Neanderan Screechers are usually just over 3 feet tall, while Gorr can reach almost 7 feet. Your size is medium, or small if you are a screecher.

Speed.

You have a walking speed of 30 ft., as well as a climb speed of 20 ft.

Prehensile Feet

While climbing, you are still able to use weapons as long as they don’t have the Heavy trait.

Primitive Weapon Training

You have proficiency with the club, greatclub, spear, and sling.

Skill Proficiency.

You have proficiency in the Athletics skill.

Languages.

You can speak, read and write common and Sylvan.

Screecher Traits

Ability Score Increase.

Your Charisma score increases by 1.

Nimble

You have proficiency in the Acrobatics skill.

Thundering Cry

As an action, you emit an ear-splitting scream, which can be heard from 200 feet away. Each creature other than you within 5 feet must make a Constitution Saving throw(Spell Save DC Wisdom). On a failed save, the creature is stunned until the end of their next turn. You can use this ability a number of times equal to half your proficiency modifier per long rest.

Clamber

You can drop to all fours to move faster. While on all fours, your walk speed increases by 5 feet, and your climb speed increases by 10 feet.

Ranga Traits

Ability Score Increase.

Your Wisdom score increases by 1.

Patience

You have proficiency in the Insight skill.

Level-Headed

You have advantage on saving throws against being charmed or frightened, and advantage on rolls to overcome being charmed or frightened.

Knuckle Dragger

When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

Gorr Traits

Ability Score Increase.

Your Strength score increases by 1.

Territorial

You have proficiency in the Intimidation skill.

Grand Slam

Instead of taking your regular movement, you can jump a number of feet equal to five times your proficiency bonus. If you land within 5 feet of a creature, you gain advantage on the next attack roll you take against them. Additionally, if the target creature you attack is medium or smaller and you successfully hit, they fall prone. You can use this ability a number of times equal to half your proficiency modifier per long rest.

Show of Force

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Illustrated by GrievousGeneral

#WE227

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