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How Often Should The Party Level Up? (Milestone Progression)

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6
7
  • Every few sessions
    41.7%
  • Every 5-7 sessions
    37.5%
  • Every 10 or so sessions
    0.0%
  • Other (comment)
    20.8%
24 votes · Voting has ended

Also this is assuming the party does at least something substantial besides roleplay consistently almost every session and has started at level 1. My current DM seems kinda stingy with level-ups, since we do pretty big combats every other session (10-20 enemies) and do supposedly big important things decently often (meeting important figures, discovering ancient secrets, etc.). Yet we rarely get leveled up hardly at all (currently level 5, campaign started in December, meeting at least once a week for 4-5 hours at a time)

Or maybe I’m just not fit/too inexperienced for longer campaigns. That’s possible too.

Likes (6)
Comments (7)

Likes (6)

Like 6

Comments (7)

It really should depend.. In the campaign I'm DMing, they're leveling up much faster than the one I'm playing. I want the party at higher levels faster so I've been tossing harder things at them right from the beginning. Now level 3, about to be four after 3 months. In the campaign I'm playing, we're at level 8 after a year and a half. Also depends on the DM and players' collective style. Nothing with DND is set in stone anymore.

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0 Reply 03/04/24

It depends, my players earned lv3-5 in a handful of sessions lv5-8 took a few years, and 8-10 happened in a single session. Just depends how fast they got through story beats

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1 Reply 03/04/24

I base my milestone leveling on story beats! It isnt a perfect system but i try to keep player progression in mind when i write my adventures. That way, players have enough time to learn their new abilities/grow without spending four months at 5th level (as i have)

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1 Reply 03/03/24

Prefering milestone based leveling myself, I believe it should depend on the feat… Minor feats mean it’ll be a bit longer, versus major bosses which I believe should gaurentee a level up. I believe it’s subject to the story too, and how it’s paced.

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0 Reply 03/03/24

In my campaign, there are chapters and each chapter has about 2 level ups with a chance to gain another through dungeons. There are two dungeons within my world, so that way level progression is pretty balanced within my world.

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3 Reply 03/03/24

Loved that campaign design of yours. I thought it worked rather well.

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1 Reply 03/03/24
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