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Gretta Greenback

Author
10
2
10
2

About

Race Halfling
Subrace Stout
Class Cleric
Alignment Lawful Good
Background Acolyte
Level 7

》STATS《

STR - 13 (+1)

DEX - 14 (+2)

CON - 13 (+1)

INT - 13 (+1)

WIS - 16 (+3)

CHA - 11 (+0)

Armor Class: 18

HP: 35

Proficiency Bonus: +3

Hit dice: 1d8

Speed: 25 ft

•○●○•

》ABILITIES & SKILLS《

SAVING THROWS

WIS - +5

CHA - +3

SKILLS

History - +4

Insight - +5

Medicine - +5

Religion - +4

Survival - +5

LANGUAGES

Common

Halfling

ABILITIES

Lucky

Reroll critically failed dice rolls

Brave

Resistance to fear attacks

Stout

Resistance to poison

Charm animals and plants

If a creature fails a Wisdom saving throw, they are charmed for 1 minute

Dampen elements

If you or a creature within 30 feet takes acid, cold, fire, lightning, or thunder damage, your reaction dampens the effects

Turn undead

Undead within 30 feet have to make a Wisdom saving throw. If they fail, they have to spend one minute moving away from you.

Destroy undead

Undead with CR of 1/2 or less that fail a saving throw against Turn undead are instantly destroyed.

》PROFICIENCIES《

Weapons: Simple

Armor: Light, Medium, Heavy

Shields

》PHYSICAL ATTRIBUTES《

Age: 67

Height: 3'2"

Weight: 40 lbs

Eyes: Hazel

Hair: Brown, curly

》ITEMS《

Scale mail

Priest's pack

Blanket, 10 candles, tinderbox, alms box, 2 blocks of incense, censer, 2 days of rations, waterskin

Shield

Reliquary

5 sticks of incense

Vestments

Common clothes

Gretta Greenback-[C]》STATS《

[C]STR - 13 (+1)
[C]DEX - 14 (+2)
[C]CON - 13 (+1)
[C]INT - 13 (+1)
[C]WIS - 16 (+3)
[C]CHA - 11

WEAPONS

Mace (1d6 bludgeoning)

Light crossbow, 20 (1d8 piercing)

CURRENCY

:

SP:

GP: 135

EP:

PP:

MOUNTS

Pony named Aebh

HP: 11, AC: 16, Speed: 40 ft

Scale Mail Barding

STR (+2), DEX (+0), CON (+1), INT (-4), WIS (+0), CHA (-2)

Hooves: +4 hit, 5 ft, 2d4 bludgeoning

MAGICAL ITEMS

》PEOPLE MET《

COMPANIONS

ALLIES

Silvanus, god of nature

Church of Silvanus

Ivory, fellow Cleric

Gregor, fellow Cleric

ENEMIES

Parents

•○●○•

》CHARACTERISTICS《

PERSONALITY TRAITS

I know my place as a Cleric: in the background.

I carve my own path. No one can tell me what my destiny is.

IDEAL

Faith - I trust that my deity will guide my actions. I have faith that if I work hard, things will go well.

BONDS

I am bound to my church. I also have two Cleric friends, Ivory and Gregor.

FLAW

I have to prove that I can do anything I set my mind to. I have to keep working to prove them all wrong.

》BACKSTORY《

All my life, my parents tried to tell me what I was. I was a middle child in a family of seven. Every one of us seemed to have our future planned out for us. We would be farmers, artisans, bakers, but never anything that wasn't expected of a halfling. Not me. I wanted to a church. My parents weren't religious; they thought it was a bunch of hogwash. They criticized me and called me a fool for reading scrolls on Silvanus and other gods of my people. But I would rather study and attempt to communicate with gods that had stories of kindness and heroism than my parents...who were horribly bigoted people. I eventually left my home, shouting to them as they glared at me that I would return to them one day as a true Cleric, a Cleric of the forests. I would prove to them that my life wasn't what they wanted, but what I made for myself. I studied for many years under the guidance of the priests of Silvanus' church. I learned the importance of the forest and how we strived to protect it. It was during this time that I was placed in charge of one of the convent's horses...or rather, the runt of the herd. Because of my small stature, a pony named Aebh was chosen for me as my faithful companion. It was important for Nature Clerics to have an animal that tied them to the wild of the forest, so they always ed what they were protecting. And now I've been sent out to recruit new Clerics for Silvanus, the Old Oak, with my companion Aebh. I'll prove my family wrong. I'll prove everyone wrong. A halfling can be anything they want to be.

•○●○•

》SPELLCASTING《

Nature Domain

SPELL SLOTS

Cantrips: 4

1st Lvl: 4

2nd Lvl: 3

3rd Lvl: 3

4th Lvl: 1

SPELLS KNOWN

Druid cantrip: Thorn Whip

Domain Spells

Animal handling

Speak with animals

Barkskin

Spike growth

Plant growth

Wind wall

Dominate beast

Grasping vine

Cantrips

Sacred Flame

Guidance

Spare the Dying

Thaumaturgy

1st Level

Guiding Bolt

Sanctuary

Cure Wounds

Shield of Faith

2nd Level

Aid

Blindness/Deafness

Spiritual Weapon

3rd Level

Mass Healing Word

Create Food and Water

Sending

4th Level

Guardian of Faith

Likes (10)
Comments (2)

Likes (10)

Like 10

Comments (2)

Me? :o

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0 Reply 05/30/18

Meaning it's for your campaign. X3

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1 Reply 05/30/18
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