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Azir

Contributor
165
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165
9

About

My Rating :star: :star: :star: :star: :star:
What I Like Everything
Dislike The Remove of the Knock Up from his E
Skins I Own Galactic, Gravelord Azir
Favorite Skin Gravelord Azir
Favorite Command Ctrl 1 (Joke) "The Chicken Dance"

Lore:

Once a mortal man blinded by his own hubris, Azir has recently returned as an Ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir’s power, however, is undeniable.

Abilities:

ive: Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Q: Conquering Sands

Cost: 70 Mana

Range: 875

Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal magic damage to all targets they through and apply a slow for 1 second.

Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 65/85/105/125/145 (+50% Ability Power) magic damage to all enemies they through and apply a 25% slow for 1 second. Enemies hit by multiple Sand Soldiers will have the slow duration refreshed, but will not take additional damage.

W: Arise!

Cost: 40 Mana

Range: 450

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also ively grants attack speed to Azir and his Sand Soldiers.

ive: Gains 20/30/40/50/60% attack speed.

Active: Azir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing 0 (+60% Ability Power) magic damage to enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage. Soldiers attack even if Azir himself isn't in basic attack range. Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available every 2 seconds. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret. Azir can expend a soldier to damage an enemy turret by summoning it on top of the turret. This deals 0 (+40% Ability Power) magic damage to the turret.

E: Shifting Sands

Cost: 60 Mana

Range: 1100

Azir dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he gains a shield. Azir dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+40% Ability Power) magic damage. If Azir hits an enemy champion, he stops and gains a 4 second shield that absorbs 80/120/160/200/240 (+0) damage.

R: Emperor's Divide

Cost: 100 Mana

Range: 250

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/225/300 (+60% Ability Power) magic damage. The soldiers then remain as a wall for 5/6/7 seconds. Enemies will be stopped by Emperor's Divide, even if they attempt to dash over the wall, but Azir and his allies can freely and gain 20% Movement Speed for 1 second when they through the wall. Emperor's Divide does not interact with Azir's basic attacks or spells.

Items Which I Like To Build:

Nashors Tooth

Rylai's Crystal Scepter

Sorcerer's Shoes

Zhonyas Hourglass

Rabadon's Deathcap

Void Staff

Athenes Unholy Grail

Skill Order:

First max your Q then your W and at last your E.

Likes (165)
Comments (9)

Likes (165)

Like 165

Comments (9)

Oh yeah! :sunglasses: #195

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0 Reply 03/15/19

What you like, everthing. Then there's dislike. Hahahaha lol. :joy:

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0 Reply 04/16/16
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