sorry. amino cut it off, so this is the rest of it.
✦𝐑𝐢𝐬𝐢𝐧𝐠 𝐓𝐞𝐫𝐫𝗼𝐫 → 𝐃𝐞𝐬𝐩𝐚𝐢𝐫 𝐃𝐫𝗼𝐩
An Apollyon-inspired special attack. Apollyon is a fighter who can appear weaker than most, but is actually a deadly combatant. RIku uses her wild, yet effective, movements to his advantage. He mirrors her movements, and adds some of his own in the same style that she does. Instead of the normal forward punch combination, Riku first lands a powerful uppercut to the chin of the opponent, sending up a wave of Apollyon’s energy along with the opponent, resulting in a volcanic effect. The energy erupts from the ground below and shoots the enemy upwards while constantly damaging them. When the enemy hits the peak speed of ascension, Riku appears above them and spins himself vertically to ramp up power, then proceeds to slam his fist down on his opponent. This causes a pillar of Apollyon’s power to come down from the sky, smiting the target.
✦𝐀𝐩𝗼𝐥𝐥𝐲𝗼𝐧’𝐬 𝐅𝐮𝐫𝐲
Riku calls out Apollyon, but only partially. Only her top half will be outside, while the rest will remain within Riku. This results in her practically phasing out of RIku’s back. When Riku advances, Apollyon throws forth a series of rapid punches. Apollyon, being as strong as she is, is going to be punching away at whatever is in front of Riku while using her gauntlet and claws. This often leads to a broken down opponent. Apollyon, who isn’t under the control of Riku at this stage, will be doing as much damage as possible. Making use of her adaptable damage ive and her damage increase ive, there aren’t many people who can handle her when she’s like this. Even if you were able to defend against her attacks, RIku would still be able to handle you.
✦𝐅𝐢𝐬𝐬𝐢𝗼𝐧 𝐏𝐫𝐞𝐜𝐢𝐬𝐢𝗼𝐧
With acclimation in effect, Riku can begin to see on an atomic level when squinting, and enhancing his eyes with his blue aura. Using his blue aura to enhance his vision and analytical skills, he would have the necessary vision to amplify his precision to the utmost in order to see the atoms of any living creature. This precision which allows him to attack the atoms of any living being he wants when using Meikah, Ritsu, or his Auras. Or even all at once. By doing so, he can turn anything he touches into a small bomb. This alone let's him by any form of defense, as the main requirement to preform this is not strength, but speed. This makes it highly difficult, if not impossible to block. In order to actually deal the most damage possible, he can break anything down entirely or just break it down to a level where it would make it impossible for the opponent to fight back anymore. But to make that happen, he has to hit that “golden spot” perfectly.
✦𝐅𝐫𝐢𝐜𝐭𝐢𝗼𝐧 𝐏𝐮𝐧𝐜𝐡
While it can technically be preformed with any part of the body, the fist is simply the easiest to implement since the straight line it travels is easiest to anticipate. With strength alone and high levels of speed, Riku is capable of scraping air, or specifically the natural nitrogen present within the air and create explosions from it. When in tandem with Meikah, Ritsu, or his auras, he can create beams with those explosions. This can be confused for his ability despite the fact that it’s simply a feat of power.
✦𝐒𝐡𝐫𝐞𝐝
By utilizing Corrupted Meikah and Ritsu together, Riku can form claws around his arms and swipe his hand in any direction, tearing through a part of reality in the shape of claw marks. These tears in reality allow the chaos within Apollyons negative emotions to pour into reality, disturbing the natural order as a whole for a short duration. If someone is hit by it directly, they will likely either die immediately, or be at deaths door, ready to knock. It’s not a sure-kill, but it could be if he gets in a full hit, rather than a graze or a tap. The tears will close in just three seconds, so in those three seconds, prepare to fight with your life on the line.
✦𝐀𝐮𝐫𝗼𝐫𝐚 𝐅𝐢𝐬𝐭
An attack he created during the final bits of his training against Apollyon that was capable of damaging her badly for a duration. He was able to fully control it to a reasonable extent after training with that move alone, making it one of his strongest attacks. By focusing certain auras around each finger, he can put together a game-changing attack. For example, index is white. Middle is green. Ring is yellow. Pinky is black. Thumb is purple. The color that holds it all together is gold, allowing him to create a fist of pure destruction. A punch like this can open a whole in the very dimension, and various other dimensions. This is why he was able to actually hit Donovan during one of their fights when he was hiding within his dimensions. He wouldn’t necessarily need to “hit” you in order to “hit” you. If he DOES actually hit you, however, it could very well kill you if you aren’t defending yourself properly. He could also use his mixed auras to create something new, so he wouldn’t have to rely on just his color when.
╰────────────── 𖥸 。゚・
”””꒥꒷꒥꒷꒷꒷꒥꒷꒷꒥꒷꒥꒷꒥꒷꒷꒥꒷꒥꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥”””
𝐇 𝐈 𝐊 𝐀 𝐑 𝐈 𝐌 𝐀 𝐑 𝐓 𝐈 𝐀 𝐋 𝐀 𝐑 𝐓 𝐒
꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥꒷꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥꒷꒥꒷꒷
╭── 𝐋 𝐈 𝐒 𝐓 ・ ・ ・ ・ ・ ・
Hikari Martial Arts, otherwise known as HMA, is the style of the Hikari Clan. In the old generation when Ritsu wasn’t powerful enough to use in the form of projectiles, the Hikari were the first to utilize it in martial arts. Out of all generations who have attempted, the Hikari were the first to do it and perfect it. Their strikes are strong, quick, and all-around good. Most of their attacks, however, didn’t utilize Ritsu. When it was still a weaker force than it was currently, Ritsu wasn’t even a thought in their mind during training. The only one that had extremely powerful Ritsu when the Hikari first started forming was the first Leader. Every leader after that was stronger than the last, and currently, six generations have ed, but none have been able to rise above Kiyomiya even slightly.
𝐎𝐫𝐢𝐠𝐢𝐧𝐚𝐥 𝐒𝐞𝐭
First Light: Multi-Speed Strikes- Multiple punches that strike the torso of the opponent in rapid succession utilizing explosive power of the body.
Second Light: Low-Swinging Flash- A sweep kick that is utilized to swiftly drop the opponent to the floor. To add on to this sweep, you could use both legs to make them fall, utilizing a scissor motion.
Third Light: Dual-Impact Fists- Two punches, but both fists are utilized to strike the body of the opponent at the same time. The fists are shot forward quickly, and one cannot trail behind the other for the attack to be delivered properly.
Fourth Light: Chasing Flash-Fists- After striking the opponent once, the chases after them with multiple punches striking them one time after another. Eight punches, eight impacts, full damage output.
Fifth Light: Flashing Strike- A quick, yet powerful, punch delivered to anywhere on the body. By utilizing the full effect of explosive power in the body, the quickly strikes the body of the opponent hard enough to shatter even their bones.
Sixth Light: Flash Counter- A counter. If the is attacked with a punch, they quickly launch their own at a speed suring the incoming fist, almost guaranteeing a safe spot after the strike lands. If the is attacked with a kick from high or low, it’s the same as the punch. They accelerate their body with a small rise in the stronger, important muscles that allow them to make with the opponent before the opponent can reach them with their attack. If the is grabbed, they hold the wrist and elbow of the opponent and bend it as much as possible before quickly pulling the arm, injuring it and preventing proper grip strength from being utilized.
Seventh Light: Flash Slam- By charging into the opponent quickly and gripping a part of their body, the swiftly utilizes a series of twists and micro-strikes that weaken and unbalance the legs of the opponents, allowing them to lift and slam them on the ground below.
Eighth Light: Flashing Combination- Two punches delivered to the diaphragm. An elbow delivered to the side. A chop to the neck. A kick to the opposite side. Then finally, a hooked punch to the back of the head from above. There is an extension of two kicks, so it’s one for each temple on either side of the head. Each of these strikes are delivered rapidly, and if you aren’t able to defend against
Ninth Light: Flash Knee- By lifting the knee quickly towards the jaw of the opponent, the rattles the brain of the opponent while damaging the chin. If hit hard enough, this can make the opponent see double, or maybe even triple.
Tenth Light: Flashing Crash- The utilizes a double palm attack to first push the opponent back a little from themselves before quickly raising their leg, above the opponents head to slam them down with a powerful ax-kick.
𝐃𝐑𝐄𝐀𝐌 𝐀𝐑𝐓𝐒
Arts created by Kiyomiya herself. She was able to put it all together based on her very nature; wild, and quite unpredictable when provoked. In almost every quality, her style is best for those of her bloodline. Not just anyone can use it. Riku, luckily, is part of that. He’s her first and only child. Since he’s a Breaker, her arts are best in his hands, given he’s her successor and all.
Imaginary Technique: Outer Revealment- An outer wave attack. By rapidly forming waves with muscle movement and focusing those waves on a single point before releasing it over the opponents own body and using their waves to strengthen the attack, the pretty much just releases an impact wave that has enough force to incapacitate almost anyone while leaving their body more or less unharmed on the outside. However, on the inside, the victim feels as though their body is continuously being torn apart by some unstoppable force.
Imaginary Technique: Inner Secrets- An inner wave technique. The keeps their body completely still, leaving no room for any waves to be formed by them, other than the neutral waves formed by the beating of their heart, pumping of blood, pulsation of the brain, or rising of the lungs. Those waves are not utilized, and will not be recognized as interference waves, which cause wave conflict/wave clashes. When the is attacked, they take in the waves released and nullify them. This allows for the to save themselves from taking any ridiculous damage. The effectiveness of the technique depends on how much the can condense the zero-wave point within their whole body (which is where the enem waves go for nullification) and how quickly the is able to make themselves stand still and bring their own wave release to a full zero.
First Dream: Rapid Lazy Fists- The utilizes the unpredictable yet heavy movements of a drunk person in order to throw quickly executed, yet heavy strikes with lazy movements. By rapidly utilizing explosive power in smaller bits only on impact, the is able to break down the body of the opponent much easier.
Second Dream: Clock Breaker- The slamming of the fist down onto something. Kiyomiya created this when she thought back to how she broke her alarm clock one time in the morning. She slammed her fist against it and shattered it entirely. The must first be in a resting state where they aren’t attacking or defending for a bit. Then when the time comes to attack, they raise their fist quickly and slam their fist down on a part of the opponent's body. Preferably the shoulder, so that the shoulder is at least thrown out of place.
Third Dream: Nightmare Impacts- The strikes at the opponent rapidly, striking them twice from each direction. If the opponent has good senses, they’ll be seeing multiple afterimages of the , but as the afterimages' fists hit, there are actual impacts. This is due to high-speed movements and use of Ritsu for complete acceleration– or…at least that’s what Kiyomiya wants the victims of these attacks to think. These strikes actually hit at different times, but the strength of each impact is delayed and usually comes around at the same exact time, creating the illusion that the is actually striking them from all around at the same exact time.
Fourth Dream: Pained Sleep- A straight kick to the body of the opponent. When the force travels throughout their body, the muscles are forced into a smasm, causing brief, yet significant pain. Through that pain, an opening may be created.
Fifth Dream: Breathless Sleep- A strong palm attack to the gut to knock the wind out of the opponent, along with a quick series of chops to the throat, making it incredibly hard to breathe at all. It’s a very effective, yet deadly attack if the opponent receives it at all.
Sixth Dream: SLeepy Helicopter- Helicopter kick, but done in a handstand so the legs are the only thing on top. These kicks are heavy, but quick. With each impact made with something, the accelerates by pushing off and spinning faster, landing stronger attacks. People like Kiyo are able to easily shatter someone's arm with just barely using the starting rotation, and just going to the second rotation is considered overkill.
[cieSeventh Dream: Dream Catcher- By using this flexible technique, the can not only mirror the movements of an opponent at equal efficiency, but they can also steal the force used in the attack of another. The starts off just standing up straight and remaining motionless, waiting for the opponent to move. When they finally move, the matches their own external waves to the opponents own external waves, and then watches their internal waves with theirs. When perfectly aligned, the gains the ability to match every single movement from the opponent before them. Attacks, jumps, even breathing patterns are now shared between the two of them.
Eighth Dream: Dream-Shattering Clap- The focuses their waves around their hands at first, and then focuses it on just the palms, overloading them with focused wave energy. Then when the claps their hands, they produce a powerful wave that is capable of tearing the ground asunder. The wave itself travels throughout the planet if you're strong enough. With Kiyomiya, it travels throughout the fabric of the universe and causes it to shake violently, exposing the fabric to those around the world for a short time. If the opponent is close enough to the when the clap is executed, that wave travels throughout their body and damages it far more than it would’ve had they been away from the . The sound itself can tear apart skin and muscles, but the wave can worsen that damage as well. For those who have seen Kiyomiya utilize this technique, they liked to call it “God Exposure” due to how she cleared out all the clouds on the planet at the same time. For those that had no idea what caused it but heard the sound and experienced the dizzy effect of the wave, they call it “The Clap That Changed The Weather.” She could quite literally clap away natural disasters with this technique, and it’s possible for others to do the same.
Ninth Dream: Truest Bisection- A chop that is delivered to the middle of the head. The force generated by this chop could be enough to split even the toughest of skills or materials. In Kiyomiya’s hands, it can accomplish so much more than just splitting skulls, ships, or even just large buildings. How much she can do, however, will not be stated.
Tenth Dream: Final Fairytale- A simple, yet powerful, punch to anywhere on the body. This punch uses the intake process from Inner Secrets and the maximum focus property of the Dream-Shattering Clap. First the lifts the opponent a little with a push-up attack or just anything that can get their bodies off the ground, then the punch process is started. When the punch makes , the release property of Outer Revealment is used to finalize the attack. When the punch is in motion and travels towards the opponent, no matter how quick, the waves of the world- no, the waves of the very multiverse are quickly gathered. With the focus property, those waves bunch together within the fist. Then when the fist finally makes with the opponent, all of those waves are released within that instant, and since the opponent wouldn’t be touching the ground, all those waves- all that energy— would no longer have anywhere else to go. It could very well be an insta-kill, if it had to be categorized as anything. This can of course be used with just the waves of the world for faster, less AOE-type attack.
╰────────────── 𖥸 。゚・
”””꒥꒷꒥꒷꒷꒷꒥꒷꒷꒥꒷꒥꒷꒥꒷꒷꒥꒷꒥꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥”””
𝐄 𝐐 𝐔 𝐈 𝐏 𝐌 𝐄 𝐍 𝐓
꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥꒷꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥꒷꒥꒷꒷
╭── 𝐋 𝐈 𝐒 𝐓 ・ ・ ・ ・ ・ ・
𝐂𝐡𝐚𝐢𝐧𝐬
On Riku’s wrists lie chains which wrap around his arm all the way up to his mid-forearm. These chains were once simple, rusty, busted up chains. One day when Riku was on his way home, he came across these chains, and took them home. As earlier stated, he tends to pick up things like this off of the street so he could make something from them later on. When Riku found these chains, he was on his way to go down to the basement with them and clean the rust off of the chains, then repair them entirely. It took several hours at first, but when he started to get the hang of cleaning and putting them together, it took a little less than 30 minutes. These chains act as a sort of housing for Apollyon’s power when she isn’t using Riku’s body. She dwells within Riku, but RIku uses the chains to use the power stores within them by her. He could use them without the chains, but using them is just to lower the risk of him hurting himself when utilizing her raw energy. These chains can be used as extensions for his limbs, as a shield, or even a means to deal damage. He could even merge his auras with the chains. If he wanted to get advanced with it, he could also make it so each link would hold a different property of an aura. An important fact about these chains is that they cannot be broken, erased, or taken away from Riku. As these are eternally bound to his spirit and energy flow, they never truly leave his body. These chains can be used for maneuverability and throwing objects as well, since they can link up with anything that the end touches. When linked to an enemy, that being will be immobilized.
𝟣𝟢 𝐂𝐡𝐚𝗼𝐭𝐢𝐜 𝐓𝐫𝐮𝐭𝐡𝐬
The ten weapons that Apollyon has chosen in the past to be her eternal tools. Once chosen, they are automatically brought under her absolute rule. Due to her pledging her undying loyalty to Riku and placing him under the [Rule of Love], these weapons are also his. However, due to Apollyon’s power being the prime within them, he must learn to master the power within each of them. They all carry a path of death, which was listed before. There is a sword, a spear, a boomerang, dual tonfas, twin daggers(which can now be split into multiple), an ax and flail, a scythe, twin gauntlets, a hammer, and a cannon. All ten of these weapons are used to deal a massive amount of damage to all they are used against. When using these weapons, the data on how to use them would normally be sent into the head of the . But since they are in a dual contract with Apollyon as the only one enabled to extract data, Riku has to learn how to use them from Apollyon showing him how. He has been able to come up with new ways of using them, which have even shocked someone like the Supreme God. When training with Apollyon using these styles, it was hard to find out how to move without leaving openings in his motions. When fighting against someone with attacks that could very well put you out in no time flat, you have to find out ways to keep yourself safe. For each weapon, Riku has come up with a way to use them that fits his style overall.
After the timeskip, Riku learns that he’s able to change the true physical form of the weapons for his convenience, much unlike before when he could only alter their shapes partially. For example, his gauntlets. Before, they were just clunky weapons. Now, he has them as gloves which he wears all the time now just in case. By changing the texture of his Ritsu, he can now draw out their effects without actually having to use them, so he can utilize any path of death with any attack he uses.
╰────────────── 𖥸 。゚・
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