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𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ

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𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ-[IMG=K2S] [IMG=T5W] [IMG=G4W]
[ci] ❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚

❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚𝐫!❞

𝐁 𝐀 𝐒 𝐈 𝐂 𝐒

   ꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥꒷

╭── 𝐍 𝐀 𝐌 𝐄 ・   ・   ・   ・   ・   ・   ・   ・

✦𝐄𝐢𝐣𝐢 𝐃𝐚𝐢 𝐀𝐬𝐚𝐡𝐢

Eiji・ ・ ・ ・ great, peace

Dai・ ・ ・ ・ large, generation

Asahi・ ・ ・ ・ morning, sunlight

╰────────────── 𖥸 。゚・

╭── 𝐍 𝐈 𝐂 𝐊 𝐍 𝐀 𝐌 𝐄 𝐒 ・   ・   ・   ・   ・

✦𝐁𝗼𝗼𝗺𝐞𝐫𝐚𝐧𝐠 𝐁𝗼𝐲

✦𝐑𝐞𝐝-𝐇𝐞𝐚𝐝𝐞𝐝 𝐁𝐚𝐭𝐭𝐞𝐫𝐲

✦𝐑𝐞𝐝 𝐁𝗼𝐲

╰────────────── 𖥸 。゚・

╭── 𝐀 𝐆 𝐄 ・   ・   ・   ・   ・   ・   ・   ・   ・

✦ age

18

✦ physical age

18

╰────────────── 𖥸 。゚・

╭── 𝐆 𝐄 𝐍 𝐃 𝐄 𝐑 ・   ・   ・   ・   ・   ・

✦ Male

╰────────────── 𖥸 。゚・

╭── 𝐒 𝐏 𝐄 𝐂 𝐈 𝐄 𝐒 ・   ・   ・   ・   ・   ・

✦ Kikouta

╰────────────── 𖥸 。゚・

╭── 𝐒 𝐄 𝐗 𝐔 𝐀 𝐋 𝐈 𝐓 𝐘 ・   ・   ・   ・   ・

✦ Heterosexual

╰────────────── 𖥸 。゚・

╭── 𝐇 𝐄 𝐀 𝐋 𝐓 𝐇 ・   ・   ・   ・   ・   ・   ・

✦ mental

healthy

✦ physical

healthy

╰────────────── 𖥸 。゚・

𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ-[IMG=K2S] [IMG=T5W] [IMG=G4W]
[ci] ❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚

❝𝐓𝐡𝐢𝐬 𝐛𝗼𝗼𝐤 𝐢𝐬 𝐫𝐚𝐭𝐡𝐞𝐫 𝐬𝐭𝐫𝐚𝐧𝐠𝐞, 𝐈’𝐥𝐥 𝐚𝐝𝗺𝐢𝐭! 𝐁𝐮𝐭 𝐢𝐭 𝐤𝐞𝐞𝐩𝐬 𝗺𝐞 𝐞𝐧𝐭𝐞𝐫𝐭𝐚𝐢𝐧𝐞𝐝!❞

”””꒥꒷꒥꒷꒷꒷꒥꒷꒷꒥꒷꒥꒷꒥꒷꒷꒥꒷꒥꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥”””

   𝐀 𝐏 𝐏 𝐄 𝐀 𝐑 𝐀 𝐍 𝐂 𝐄

   ꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥꒷꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷

╭── 𝐒 𝐔 𝐌 𝐌 𝐀 𝐑 𝐘 ・   ・   ・   ・   ・   ・

Eiji is a boy of good height, bearing red hair, golden eyes, and unique clothing. He is often said to possess clothing that reveals quite a bit of his body, specifically his upper body. He’s physically fit, as most can agree that if they were to use his abs as a meat grinder, it would be more efficient than the actual meat grinder. But that would be disgusting, so of course nobody has ever tried it aside from Eiji himself just to see if it was true. It was VERY true, and he wasn’t left even slightly hungry that night.

On a serious note though, Eiji has been stated to be an attractive young man with a body that wouldn’t normally be seen on a boy of his age. He often wore clothes that reveal parts of his body back when he first arrived on earth, and was soon corrected along the line by his friends. There are still times when he wears things that stand out a bit much, but majority of the time, he is decently dressed.

After the timeskip, he didn’t change much due to his Kikouta genetics, making him age slower than most people. He could be born at the same time as someone else, but they would end up dying of old age before him. In his original universe, his birthday would have to three times until it was celebrated officially, so things were strange for Riku and the others when he tried to explain it to them. He did, however, grow taller, and gain a deeper voice.

╰────────────── 𖥸 。゚・

ᴏᴜᴛғɪᴛs

𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ-[IMG=K2S] [IMG=T5W] [IMG=G4W]
[ci] ❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚

𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ-[IMG=K2S] [IMG=T5W] [IMG=G4W]
[ci] ❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚

𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ-[IMG=K2S] [IMG=T5W] [IMG=G4W]
[ci] ❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚

╭── 𝐇 𝐄 𝐈 𝐆 𝐇 𝐓 ・   ・   ・   ・   ・   ・   ・

✦ 5’11

╰────────────── 𖥸 。゚・

╭── 𝐄 𝐘 𝐄 𝐒 ・   ・   ・   ・   ・   ・   ・   ・   ・

✦ Gold/Blue(Ascension)

╰────────────── 𖥸 。゚・

╭── 𝐇 𝐀 𝐈 𝐑 ・   ・   ・   ・   ・   ・   ・   ・

✦ Red/Orange(Ascension)

╰────────────── 𖥸 。゚・

𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ-[IMG=K2S] [IMG=T5W] [IMG=G4W]
[ci] ❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚

❝𝐇𝗼𝐰 𝐚𝐛𝗼𝐮𝐭 𝐚 𝐠𝐚𝗺𝐞, 𝐟𝐫𝐢𝐞𝐧𝐝? 𝐈𝐟 𝐈 𝐥𝗼𝐬𝐞, 𝐭𝐡𝐞𝐧 𝐰𝐞 𝐰𝐢𝐥𝐥 𝐝𝗼 𝐰𝐡𝐚𝐭 𝐲𝗼𝐮 𝐰𝐚𝐧𝐭 𝐟𝗼𝐫 𝐭𝐡𝐞 𝐝𝐚𝐲!❞

𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ-[IMG=K2S] [IMG=T5W] [IMG=G4W]
[ci] ❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚

╭────────────── 𖥸 。゚・    𝐏 𝐄 𝐑 𝐒 𝐎 𝐍 𝐀 𝐋 𝐈 𝐓 𝐘

   ꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥꒷꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥

╭── 𝐒 𝐔 𝐌 𝐌 𝐀 𝐑 𝐘・   ・   ・   ・   ・   ・

✦ Eiji has always been known as a sweet, kind-hearted boy with a little too much strength for his own good. He often goes out of his way to help others, regardless if he’s wearing his mask or not. He puts others before himself, and also tends to rush into the hands of death, just to pull someone out of them. He knows that not everyone wants to be or needs to be saved, but if he sees that there’s absolutely no way that they can handle it without dying thousands of times first, he’ll always jump in. Eiji gets attached rather easily to those he looks at as “friends”, which leaves him more towards the gullible side, but never entirely. He is also called an idiot by those like Riku or Donovan, but he’s actually quite smart. Beyond smart, actually— despite his idiotic tendencies.

By most, he is described as ‘baby’ or whatever else. He’s rather energetic, and this often comes to annoy most of his opponents who try to keep things serious between themselves and Eiji. In almost every fight, he can be seen smiling honestly.

After the timeskip, he did what was thought to be impossible. He was already energetic to begin with, but somehow, after two years, he became something else entitled. He was even MORE energetic even after two years. He was the sunlight of the group before, but now he was white literally the sun that constantly brightened up their day whenever he was present. Everyday is a good day when Eiji smiles, which was pretty much almost every second of the day.

╰────────────── 𖥸 。゚・

╭── 𝐋 𝐈 𝐊 𝐄 𝐒 ・   ・   ・   ・   ・   ・   ・   ・

✦ Spending time with Ersah

✦ Training with his friends

✦ Eating sweets

╰────────────── 𖥸 。゚・

╭── 𝐃 𝐈 𝐒 𝐋 𝐈 𝐊 𝐄 𝐒 ・   ・   ・   ・   ・   ・

✦ Liars

✦ Traitors

✦ Negative Vibes

╰────────────── 𖥸 。゚・

𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ-[IMG=K2S] [IMG=T5W] [IMG=G4W]
[ci] ❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚

╭── 𝐏 𝐇 𝐎 𝐁 𝐈 𝐀 𝐒 ・   ・   ・   ・   ・   ・

✦ N/A

╰────────────── 𖥸 。゚・   

╭── 𝐏 𝐎 𝐖 𝐄 𝐑 ・   ・   ・   ・   ・   ・   ・

✦ Kikouta Energy(9U-3)

Eiji is able to manipulate energy that is specific to his race. Energy of this kind is dangerous for both offensive reasons, and tactical reasons. For one, it can cause quite a bit of damage when it comes in with anything if it’s fired outward. If one gets hit by it, they feel a burning sensation, and multiple “pops” on their body, as if they were getting hit by millions of small, yet powerful, explosions. It’s also able to weaken/drain someone if it touches them. It can’t be absorbed either, for if someone attempts such, they will be drained of all of their stamina and energy. The thing about Kikouta Energy that makes it far more dangerous, is that if one is not a Kikouta, they cannot sense or see it. They can only feel the effects of it.

Type 9U

These guys are the special cases, and are often considered as valuable pieces for combat. Since they’re unique, they aren’t what people would be expecting to deal with when they’ve been dealing with the standard Kikouta all their lives. Type 9U’s are those who’ve had the marks, and utilized them alongside their normal capabilities. Since the rest are dead after challenging Ersah, only 2 s are still alive. 9U is the only type to have both 9U-2 and 9U-3. Three variations. 9U’s all have an insane amount of Kikouta Energy, and often utilize it in small bursts to produce a greater result than they normally would when using it consistently. 9U, the base, is just a holder and wielder of the Mark(s). They have about one or two extra abilities outside of the marks that are their own, and use it all together to flow better. Type 9U-2 are those who hold unique power from the very start, and are unable to use the marks until they have mastered it to a great extent. Like Ersah, for example. She had her Space, and learned to utilize it offensively, defensively, and neutrally. For Ersah, she couldn’t use the marks until she was at least 17, and she started at 15, which is a good idea of how quickly she learned to utilize two of those abilities. The Kikouta’s are what the U.S. Military wanted to be, really.

For 9U-3, that’s Eiji. Someone that wasn’t born with extraordinarily powerful Kikouta Energy, but has the ability to change that through intensive training. They have several abilities outside of the marks, but they’re considered to be far too weak to use in even a small sparring match. This is training that could potentially end one’s life if they did it as consistently as Eiji did. Main ability is enhanced growth, and infinite potential. This goes for their Kikouta Energy refinement and increase only. Physically, that’s all of their own effort. If they work hard enough for it, they can achieve greater strength. Limitless potential within one being. Kikouta Energy that is meant to adapt infinitely, bying all new concepts it may be up against. That is the nature of this energy type.

✦ Weight Alteration

Eiji is capable of altering the weight of a person or object, including himself (obviously). It’s often mistaken for gravity manipulation, while in actuality he’s simply changing the weight of you or an object through extreme manipulation of his Kikouta Energy. For example, he could throw a rock, and make it lighter. This would overall make it faster, but in exchange for speed, they drop in actual impact strength. He can throw a rock, and make it heavier. While it’ll still travel fast because of his monstrous strength, it won’t be as fast as the rock that was made lighter. But in exchange for that speed, it’ll be significantly stronger in overall impact. Eiji has honed this single ability to its greatest possible form, which allows him to change the weight of an object before with something, or someone. He can change the weight of multiple targets at once as well, and even give them each a different weight.

✦ Maximum Propulsion

Eiji is able to use the flexibility of the “space” in order to cause an abnormality in the actual space around him, using the new flexibility in order to propel those around him, and even himself if he wishes. But of course, this doesn’t rely on actual space. It just uses it in order to get a controlled reaction, rather than a wild one that has no low output, and always has a high one. He can even fix the force of it when it’s mid travel, which makes this a tricky thing to get around.

✦ Dividing Warcry

Eiji is capable of gathering Kikouta Energy in his lungs, focusing and refining it as he gathers it. By doing so, he readies himself to release it all in a powerful “roar”. By releasing the energy from his lungs, he divides the strength/energy/stamina of all things in a 20 meter radius. Depending on his much he releases at a time or how much he gathers, they all get divided from 15%-60%. He can also use the mask to amplify this, using it as something like a megaphone in order to amplify the sound and effect. Even if one is in a spiritual state, this can reach them. Using the mask, the range of it increases and goes to a solid 25 meters, and it cuts those things down by 35%-78%.

✦ Invulnerability Negation

Eiji, being the heavy-fisted boy he is, is capable of shooting straight through all defenses with his attacks, Due to his Kikouta Energy being able to go through physical structures in order to reach the target, or just defenses/barriers in general. It weakens that barrier that’s preventing direct , and allows Eiji to shoot through it without much difficulty.

✦ Strike Displacement

The ability to displace the impact and strength of an attack, thus changing its actual course. As a simple example, Eiji can throw a punch, and the opponent would still feel the impact despite the fact that the physical attack never actually touched them. Or, he could land the punch, but the person wouldn’t feel anything upon physical . But the strength and impact of the strike is sent somewhere else to their body, making this a dangerous skill to confuse them, and damage them at the same time. This can also work on the opponent’s attacks, as long as they come in with Eiji. If their punch lands on him, he can transfer the impact and damage to another place, and not necessarily on his own body. It could be transferred to them, the ground, or even a place miles away. This is also done using Kikouta Energy.

𝐅𝐎𝐑𝐌𝐒

𝐀𝐒𝐂𝐄𝐍𝐒𝐈𝐎𝐍 𝐈

In this stage, bits of Eiji’s hair takes on an orange glow, and his skin glows a bit as well. In the first ascension, Eiji gets a stat boost, but it’s only a multiplier of 500x. To complete the first stage, you must master the art of complete stillness, and undergo intense meditation while refining your Kikouta Energy. If you cannot be still, then the energy cannot flow quickly enough to grant the desired effect. Eiji has done this, and maximized it’s use.

In the second stage, more of your hair will change color and take on a glow. Your skin also takes on a slight glow as well, which is a natural part of it. Your stat boost jumps from a 500x multiplier, all the way to a 150,000x multiplier. In order to complete this stage, you must achieve an advanced understanding of the first stage, and capitalize on what benefits it bestows.

𝐀𝐒𝐂𝐄𝐍𝐒𝐈𝐎𝐍 𝐈𝐈

In Ascension II, more Eiji’s hair will changes color and takes on a stronger glow. His skin also takes on a better glow as well, which is a natural part of it. His stat boost jumps from a 500x multiplier, all the way to a 150,000x multiplier. In order to complete this stage, you must achieve an advanced understanding of the first stage, and capitalize on what benefits it bestows. Eiji has yet to fully maximize this stage, but he will soon get the hang of it. Note that there are special cases when one can move up a stage of ascension without fully mastering the previous one.

𝐀𝐒𝐂𝐄𝐍𝐒𝐈𝐎𝐍 𝐈𝐈𝐈

Eiji’s max stage(without limitation removal) at the moment. His hair is now almost completely be a colored orange, and the glow on it will be complete. The glow of his skin is nearly complete, and his eyes take on a blue color in the bottom halves. This will always be the same for every Kikouta, but the color will never be the exact same. The stat increase will shoot from 150,000x, all the way up to 360,000x multiplier. The multiplier itself means nothing if the base isn’t powerful enough to do it justice, keep in mind. In order to complete this stage, you must be able to overcome past mistakes, forgive others, yourself, and be willing to do it all over again regardless of the amount of times. This tests your resolve. This form is new to him, but he is learning. He may overshoot sometimes, but he will soon learn to handle it all.

𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ-[IMG=K2S] [IMG=T5W] [IMG=G4W]
[ci] ❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚

❝𝐘𝐞𝐚𝐡! 𝐈𝐭 𝐰𝐚𝐬 𝗼𝐯𝐞𝐫 𝐡𝐞𝐫𝐞!❞

𝐅𝐈𝐆𝐇𝐓𝐈𝐍𝐆 𝐒𝐓𝐘𝐋𝐄

Kikoutan Fighting Style: Kinkountu

The fighting style of the Kikouta race, which was modified by Eiji to fit his overall style and abilities. While he was most definitely proficient in the original style, he always felt as though he was held back by it, as he always clung to it. The moment he couldn’t use it in a battle, he was always put on the defensive and forced to improvise. But now, with this modified version, he takes pets of the the earth techniques, and the techniques of his people and himself, and turns it into something much more dangerous. It involves no stance like the original, as Eiji finds entering one to be a hassle. This style consists of wild movements, making it unpredictable in most cases. The whole idea of it is to utilize every bit of movement that is made. Most people try to limit the amount of movement to conserve power that can be used later with a stronger technique. But since Kikouta’s aren’t normal, they have a different means of using that movement deemed unnecessary, making it entirely necessary. Even the most minor movement can be used to deal serious damage, even if it was supposed to be an accident. Each punch, each kick, and each step means something. Why try to weed out the extra stuff when you can make that extra stuff your power. It’s less of a task if you just decide to use it all to your advantage. It doesn’t rely on the use of Kikouta Energy, but it’s better if used with Kikouta Energy for the potency.

Kikoutan Martial Arts. The whole idea of it is to utilize every bit of movement that is made. Most people try to limit the amount of movement to conserve power that can be used later with a stronger technique. But since Kikouta’s aren’t normal, they have a different means of using that movement deemed unnecessary, making it entirely necessary. Even the most minor movement can be used to deal serious damage, even if it was supposed to be an accident. Each punch, each kick, and each step means something. Why try to weed out the extra stuff when you can make that extra stuff your power. It’s less of a task if you just decide to use it all to your advantage. It doesn’t rely on the use of Kikota Energy, but it’s better if used with Kikouta Energy for the potency. Every hit is bound to be powerful due to the muscle composition of a Kikouta. Their muscles, by default, are thicker, stronger, and have faster reactions to certain things. It all works in their favor due to their subconscious control of their own bodies. They’ll usually always be aware of what’s going on in their own bodies, or around their own bodies because of this.

Stance 1: Kintah

Kintah is mainly used for movement. The movement is fluent, and the utilizes each bit of movement they make and uses it to strengthen their movement. Of course, the movement isn’t limited to just the legs. It’s everything on the body that moves while they move along, resulting in greater outcomes. It can rule into combat speed, and agility. Obviously. Using techniques that allow the to reduce the resistance against their body by either the earth or the wind, the Kikouta using Kintah can become an unstoppable force if it’s used properly.

Stance 2: Houra

Houra is mainly used for countering and redirection. It can be used against just about anything the can physically react to. Frontal assaults, side attacks, back assaults- you name it. It can even be used to handle projectiles if the chooses to do that rather than dodge. When being used, it’s said that the can see the path of the attacks that come their way. In fact, they can only see the things that they *need* to react to. If it’s nothing they have to worry about in the long run or immediately, they won’t see those lines. So they really are just weeding out things they don’t have to react to at all. Their redirection is smooth, and allows them to move without consequence unless they somehow mess up the flow. Turning the force of the opponent against them is something that must be used whenever possible. Keep in mind that it can be used with grappling to make things better for the against opponents that like to stay close.

Stance 3: Vana

Vana is mainly used for defense. The sole purpose of this stance is for defense. The body must be strong, and the being must be able to enhance their body with only defense on the mind. When working towards a single thing, a person can make it the greatest thing in their arsenal. If they are being outdone in offense somehow, they need only turn to defense. In battles of attrition, the one with the greater defense and stamina often comes out on top. Why try to overwhelm the opponent when you yourself can become something they cannot take down. This stance utilizes the most efficient way of blocking attacks with the quickest, yet most powerful, movements. Every bit of their body must be dedicated to the idea of defense when using this stance, or the stance just won’t be so useful.

Stance 4: Xio

Xio is mainly used for offense, producing only the most devastating of attacks. With attacks using the Xio stance, the can achieve the maximum result with very little effort. By using all minor movements to further your attack, you could produce a greater result than you would with limiting the movements. Much like Vana, Xio is used with only one thing on the mind. Offense. With Xio, even the slightest flick of a finger could be fatal to the opponent. Even a step using Vana could be enough to destroy a space. In fact, Xio can be used in a way where the can utilize shockwaves to deal most of the damage instead of the physical body. By stopping just before the point of , it’s possible to shred the skin or use wind pressure to make the impact instead. Attacks like these act to through any barriers they are put up against. This includes solid shields, energy shields, etc.

Stance 5: Ouh

Ouh is mainly used purely for evasion. No attacking, no blocking, no countering or redirecting, just dodging. It’s this single-mindedness that allows the to evade so efficiently in the first place. You use anything and everything at your disposal with the sole purpose of evading whatever is coming your way, allowing yourself to hold out longer without having to take any damage. It takes the most willpower not to defend yourself then it would to defend yourself. With this stance, you’re going against many of your instincts at once, making it difficult to maintain it for long. Of course, that only applies if you’re not in motion. When you’re evading attacks, you have nothing else on the brain but just that. At the same time, however, when you aren't in motion, your focus is no longer on evading, allowing extra thoughts to slip in.

𝐓𝐄𝐂𝐇𝐍𝐈𝐐𝐔𝐄𝐒

Stance 1: Kintah

First Technique: Null Steps

With this technique, the utilizes soundless movement. They greatly reduce the resistance of the ground beneath their feet and the wind on their body, allowing them free movement without limits. After the sound returns back to normal, violent stomping sounds will immediately flood the space, leaving a path of destruction behind the . The key is using the soles of the feet, and the bracing of one’s hips.

Second Technique: Instant Closing

With this technique, the maximizes the use of their leg muscles and expands that focus onto every part of their body, allowing them to dash forth and immediately close the distance between them and the opponent. To onlookers, the seems to disappear off of the very plane the opponent exists upon and reappears before them, destroying the surrounding area due to the force utilized to push off. This is due to the push-off of the mass, and then the abrupt ceasing of motion with that amount of power built up. It’s a purely explosive technique that can be used to give anyone a good scare. It can be used any number of times after the reappearance, but never during the time when it’s already being applied.

Third Technique: Spiral Drop

With this technique, when the is midair, they can force themselves to drop faster, hitting the ground in a matter of seconds. This is because of the applying of large amounts of downward force, causing the to fall even faster without the air resistance in the way. With this downward force, the rapidly spins their body like a drill during their descent, allowing them to fall faster, and deal great damage to the area below, leaving them with no more than a scratch or so.

Fourth Technique: Reverse Drive

With this technique, the sends themselves flying back with the sudden jolting of the body, forcing them to move back with the sheer force created by the vibrations. When moving back, the used the heels of their feet to lean back a bit, allowing them a greater power setup. Then, with the jolting as stated earlier, they shoot back by using their heels as a sort of spring to move back without having to take a step.

Fifth Technique: Violent Rotation

With this technique, the widens their stance a bit, allowing them to freely side step in the form of a rotation. With each step, the forms a circle. If used properly and in the right standing, the won’t have to leave that circle when under direct attack. If used well enough, the can create a small cyclone around themselves with just their speed alone. To dodge a straight punch, you need only step aside. If they try to throw another straight attack, simply repeat the process. However, that leaves it with a weakness against curving attacks or attacks that move in a 360 degree rotation.

Stance 2: Houra

First Technique: Instant Shock

With this technique, the utilizes quick movements and counters incoming attacks with the best move possible in that instant, given their position at the time. If the attacker is already in the motion of an attack, they cannot instantly switch the movement without some sort of pause. To put that to use, the moves in the instant the attack is at its peak and disrupts the flow of it by pushing said attack to the side, opening said opponent to an attack. If the opponent throws a straight punch at the , the only needs to throw the attack off of its course and counterattack. That’s only one situation, but there are many other ways it can be used in many other situations.

Second Technique: Flexible Current

With this technique, the swiftly redirects any attack that comes their way. By utilizing the back of their hands or any other part of their body, they carefully redirect the force of whatever is coming at them. Depending on the amount of force being applied and redirected, the shifts their stance ever so slightly with either a pivot, or a quick shift in balance. It works best when the opponent is a heavy hitter, since they will be harmed by their own force, and more. In fact, this could be used in a way that resembles that of a cyclone, allowing the to redirect the flow of an attack more efficiently.

Third Technique: Crashing World

With this technique, the uses fast grappling techniques to lock quick opponents in place. By utilizing the powerful grip of a Kikouta, the is able to lock just about anyone down with just their grip strength alone. When a quick opponent strikes at them and tries to pull away, the can grab onto the opponent during the movement of redirection, spinning the opponent before violently slamming them down on the floor with all the built up force. The force from the initial attack, the force that was created during the spinning, and the force that was applied during slamming all work together in order to give a golden result.

Fourth Technique: False Equilibrium

With this technique, the uses their own power in order to generate a force equal to what is being thrown at them, canceling the opposing force out with their own in order to almost immediately throw another attack after canceling out the last attack. They move within the last few seconds of the opening created by it. Given the very definition of equilibrium, balance is a big part of it. But at the same time, given the definition of false, lying is too. First, the opponent must engage the . After that, in order to accurately gauge the potency of the attack coming their way, the would have to use the shock that is created just before full is made in order to judge how much force would be necessary to generate that shock. When that is judged, the adjusts their attack a bit and raises the potency, finally clashing with the opponent. The attacks will cancel each other out, and then the must quickly attack in that small window of time just after the cancellation.

Fifth Technique: Force Stun

With this technique, the utilizes the shock that is created by the sheer force generated by powerful movement. It can either be used by the movement of the or the opponent. By directing the force at the opponent, they can temporarily stun them. The times range from 2-5 seconds, allowing the to attack within that window of time. A great opportunity to deal more damage, or get some distance. Time to catch your breath nonetheless.

Stance 3: Vana

First Technique: Shock Wall

With this technique, the defends themselves with either part of their body. By generating a strong enough vibration during this guard, anyone who touches them is almost immediately stunned, leaving them vulnerable to any attack afterwards. It’s possible to use this in a small time, just as long as someone is able to focus fast enough. A prime trait of a Kikouta in combat is deep focus, even though they may be talking or laughing at the time. That being said, it’s reasonable to say that they could do this rather quickly.

Second Technique: Rotating Guard

With this technique, the utilizes the build up of speed from pushing off and then rotating themselves, spinning towards the target. When being attacked, the is able to push through those attacks and defend effectively. This is due to the constant velocity that is held alongside the speed they are approaching. Before hitting the opponent, the has to stop spinning, or they risk injuring themselves. They could, however, use that to their advantage. If they stop right before hitting the opponent, they could easily use this to their advantage and strike the opponent with an easily chainable technique without consequence.

Third Technique: Dead Space

With this technique, the utilizes their tough body and grounds themselves entirely, keeping their body stable, making them almost completely immovable while shutting down their pain receptors. When attacked, their body shuts down the pain receptors by a quick recognition of muscle coding, which allows a quick deactivation. With that out of the way, they leave their body in a state of motionless while maintaining their state of nigh-immovability. When they’re hit, they don’t receive the pain, but they are aware of the impact. Like so, they effectively drown out any force hitting them. This creates a gap which allows the to act after successfully blocking the attack. Points that were once vital no longer become a weakness for as long as this stance is active. It’s a form of damage nullification or damage dampening. The way the muscles of a Kikouta operate allows for these things to happen without fail.

Fourth Technique: Single-Point Guarding

With this technique, the focuses their attention on one spot, and uses that part to defend. This means that mo shoc will travel through that point due to the focusing of force on that single area. After the impact, they are free to either attack afterwards, or focus on another point to use to defend themselves with. It’s possible to break through this single point technique. Not directly when you’re attacking that point, but it’s possible to break through it when you go for another part at the same time, which causes a disruption in the single point.

Fifth Technique: Transfer → Negate

With this technique, the of it uses their body as a medium to transfer the force of any attack they’ve been hit with and transfers all force into the ground beneath them, or into something else they’ve touched. This will not only keep their body safe from any attack that may hit them, but it will negate the force as a whole once it travels into the ground, leaving their body unharmed. This can be used as a purely defensive technique, or a means of throwing the opponent off and sneaking in a hit or two with the gap created.

Stance 4: Xio

First Technique: Flickering Blows

With this technique, the has to utilize high speed movement as well as incredibly strong attacks. This is essentially an attack that is displayed as the creating several afterimages circling the opponent, striking them from all around with punches flickering in and out of the visible plane. Considering that it’s a Kikouta doing all of this, they’d be heavy hits that are hard to deal with directly. The ‘running away’ approach wouldn’t do so well due to the fact that they’d be surrounded by the attack patterns. On top of that, it isn’t limited to just the fists. It could be an attack that moves more for the legs, or anything else.

Second Technique: Tornado Breaker

With this technique, the has to spin their body repeatedly in order to achieve the highest speed possible in whatever window of time they have, and then striking the opponent after the spin is complete, or even partially done. On impact with the target, the kick that is done initially becomes a means of ending a combination if done correctly. Any attempt to block this technique is met with the possibility of either breaking the guard, or shattering the bones within their body. It’s possible that neither of these will happen, but even in the case that neither does work, it’ll still leave a heavy mark. Interrupting the spin will result in a counter from the , which is nothing more than a fast push, and more often than not, a punch.

Third Technique: Quake

With this technique, the stomps the ground and causes mass destruction, allowing them to destroy the ground beneath them. Because of the force generated by this stomp, the wind pressure that is generated makes it seem like gravity itself has been taken out of the equation. This allows for temporary jump height without the restriction of gravity coming down on you for a few seconds at best. Anything further would put the world at risk, and worse. This can be used as a way to break footing for the most part.

Fourth Technique: Swap ‘n Drop

A technique that wasn’t thought to be so useful in the eyes of many, but still ended up becoming one of the best attacks in Kikoutan Martial Arts. It’s both tricky and heavy-hitting, which works pretty well against the person that’s being fought. The dashes towards the target and enters their striking range. If the opponent attempts to attack at that time, the raises any part of their body to catch the attack and pulls them in multiple different directions until they swap positions with the . The quick and violent movement that the opponent has to endure is what makes it all happen, since most times? Their body will be in pain due to the seemingly impossible twists and turns their body had to go through. After the swap, the either punches down on their head, or uses an ax-kick instead in order to drop them to the floor. Either way is strong.

Fifth Technique: Rei-shiou

A technique ed down from master to master, and honed to its highest point before being officially added to the list. It’s an incredibly close ranged attack, so its usefulness in certain situations is limited. Most people who have attempted to unleash the attack at even half power have had a little more than a few muscles torn from the backlash created. If the body is unable to hold up against it, it will be damaged. This technique is nothing more than a simple touch. It could be a poke, or even something lighter. The attack is used in the form of a powerful wave that travels through the distance between atoms and expands when it reaches the target, resulting in a shockwave capable of destroying many important organs depending on where the attack is landed. It does the same amount of damage everywhere, though. It just travels throughout the body to spread it out more in order to deal the most amount of damage.

Stance 5: Ouh

First Technique: Zou

A technique that allows evasion of quick, precise attacks. It takes almost no time to get out of the way due to the operation of the muscles within the body as long as this stance is utilized. The muscles enter a hyper-sensitive state, allowing the to feel everything around them. The muscles, due to being ones of a Kikouta, are naturally able to tell the difference between the feeling of an attack, and of a simple movement that isn’t meant to be used as one. The mind of the Kikouta is taken elsewhere, and their body takes on the calmer nature.

Second Technique: Vion

A technique that allows evasion of quick, wild attacks. While it’s not as effective as the one previous in of situations it should be used, it’s still something to look out for. The muscles work in the same way, but the thing about this technique that makes it different is that it doesn’t strip the of their mind. In fact, it accelerates it, allowing higher-speed movement. The muscles ‘’ all movements made, and the mind takes advantage of the information to correct and better the movements made during evasion.

Kinuo

A hooking and slamming technique. This is a one-of-a-kind in Eiji’s arsenal. The way this works is simple. Eiji goes in for a false attack, which leads to him being able to hook his opponent with that limb, twisting his body violently to force the opponent to break balance, regardless of their strength. After this twist, he slams the opponent into the ground. In most cases, straight through it. The beauty of this technique is its ability to work effectively against any opponent, regardless of how strong the or opponent is.

Zirouh

Eiji’s (Original) most powerful attack. By focusing his force on a single point of his body and intensifying it, he releases all of that condensed force in the form of a punch, a kick, a head, etc…

With that released force, he could very well shatter reality itself, due to the amplification of Kikouta Energy, Life Energy, and so on. With him being in a focused state like this, the force would only be going in one direction, and in one area, so it isn’t distributed around his body, weakening the actual attack. This completely disregards how powerful an opponent is, as it completely shatters such scales. It could potentially one-shot the enemy, but there’s also a chance that it won’t. At most, it would take two to really take them down. In order to properly pull off this attack, he must actually be able to focus on just a single objective, and assign a single area to do the job. After doing so, he must be able to release the built up force in an instant, and recover. After each successful hit landed with Zirouh, he is able to use one after another. If it misses, he must simply contain all of that force, and transfer it to another part of his body, and release it from there.

╰────────────── 𖥸 。゚・

𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ-[IMG=K2S] [IMG=T5W] [IMG=G4W]
[ci] ❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚

❝𝐈 𝐜𝐚𝐫𝐫𝐲 𝐭𝐡𝐞 𝗺𝐚𝐫𝐤𝐬, 𝐬𝗼 𝐈 𝐜𝐚𝐧𝐧𝗼𝐭 𝐥𝗼𝐬𝐞 𝐡𝐞𝐫𝐞! 𝐌𝐲 𝐚𝐩𝗼𝐥𝗼𝐠𝐢𝐞𝐬, 𝐟𝐫𝐢𝐞𝐧𝐝!❞

”””꒥꒷꒥꒷꒷꒷꒥꒷꒷꒥꒷꒥꒷꒥꒷꒷꒥꒷꒥꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥”””

𝐊 𝐈 𝐊 𝐎 𝐔 𝐓 𝐀 𝐌 𝐀 𝐑 𝐊 𝐒

   ꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥꒷꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥꒷꒥꒷꒷

╭── 𝐋 𝐈 𝐒 𝐓 ・   ・   ・   ・   ・   ・

✦ Mark One: Mark of Freedom

With this mark, Eiji gains two blue wing markings on his legs, granting him greater speed, and immunity from all forms of sealing. This mark also grants him more time in the air, as it significantly slows his fall to the point of which it seems as though he stopped entirely. He can use this to his advantage by using his maximum propulsion to move through the air, to make it seem like he’s flying, while in truth he’s actually just flinging himself through the air.

✦ Mark Two: Mark of Limitation Removal

With this mark, Eiji is able to remove his external and internal limiters, overall granting him greater abilities in all that he chooses to do. So right when you think you have him backed into a corner, he can use this mark and change the tides of battle. Fate isn’t something that can hold him down, nor keep him linked to a certain path. However, this limitation removal is only active for 20 minutes, so after that, he’s back down to the power he was at before using this mark. (This mark has a cooldown of three posts.)

✦ Mark Three: Mark of Weakening

With this mark, Eiji can weaken anything. Be it something in a spirit body, physical body, or even someone in another plane. He can make them more vulnerable to damage, impacts, and balance changes. To put it simply, Eiji punches them, it’ll hurt more than it normally would- and that’s biiiiiiig scary. To just shed some light on how dangerous this truly is— Eiji is already strong enough to level large mountains with his punches, and severely damage continents if he really wanted to. He even once accidentally made his own small island by breaking off part of the land of a bigger island. Now imagine attacks like that hitting you, and it hurts W A Y more than it would normally. Get it?

✦ Mark Four: Mark of Spirit

This is the mark which makes it possible for Eiji to directly attack the spirit of an opponent, which makes him a dangerous opponent for just about anyone at that point. He can land attacks against those in a spirit body consecutively, all without the need for the ability to change his structure to attack them, or release his energy externally.

✦ Mark Five: Mark of Karma

When Eiji uses this mark, it requires him to first take damage. Even a slight bit of it. When using this mark, he often charges in to take attacks head on in order to use this mark at its best. The damage that he suffers, after this mark is shut off, gets sent straight to the opponent that damages them. This mark isn’t too much of a burden on him, thanks to his pain tolerance, durability, and endurance. It’s all a good mix for him to be able to handle the mark.

✦ Mark Six: Mark of Regeneration

With this mark, Eiji can heal himself by accelerating his own regeneration factor, which is naturally already abnormally fast due to his Kikouta biology. While it’s not Ultraspeed Regeneration, he can still heal in a matter of minutes when there are several deep cuts in his body. He doesn’t really have to worry about blood loss either, since this works to replace all blood that was lost. He can also heal his allies, as long as he comes in physical with them.

✦ Mark Seven: Mark of Mortality

Using this mark, Eiji can, when coming in with a being or object possessing any form of divinity, Eiji can temporarily make them mortal. The only thing is, this mark only works when he’s actually in physical with said being or object. He was able to once crack Excalibur, the real Holy Sword, with his bare hands. He could’ve broken it as well, but due to his kind and forgiving nature, he let the wielder go.

✦ Mark Eight: Mark of Rejection

Eiji, with this mark, can stop the movements of an attack, and use the force generated to push back those who tried to attack him. The force is sent back tenfold, and it travels from the limb used, and extends to the whole body. It’s like his maximum propulsion, but instead of simply pushing them away or pushing itself away, it only works on and damages the aggressor.

✦ Mark Nine: Mark of Sacrifice

Eiji can sacrifice a quality that he possesses in order to gain strength in other areas. Speed for strength, strength for defense, defense for speed, etc. Considering how balanced he already is, and he transfers those stats temporarily to one area, he is a dangerous foe for most to go against. Especially considering how much he can do at a time.He can also use this on his allies, while he himself takes on the stat drop by transferring those temporary stats to the target. This only lasts about 12 seconds, so one would have to act fast to make full use of this.

✦ Mark Ten: Mark of Restraint

Eiji places a restraint seal on the body of the opponent, which results in the sudden freezing of their body. It wouldn’t matter if someone exists through a spirit body, since they’d simply be unable to do- well, anything. They’d be stuck, and they wouldn’t even be able to teleport or use their abilities to do anything to prevent Eiji from reaching them.

✦ Mark Eleven: Mark of Confusion

With this mark, any attacks that Eiji lands on the opponent will confuse their senses to the highest degree, meaning that where there would only be one Eiji, you’d be seeing thousands- no, MILLIONs of Eiji attacking you. You wouldn’t be able to accurately tell where he is, since your senses are all confused. Eiji is effectively overloading your senses with a series of attacks that he lands. They don’t even have to be clean hits.

✦ Mark Twelve: Mark of The Fallen

The mark where all the abilities of all the past s of the marks are stockpiled, and used at Eiji’s command. They all work well, and are far stronger than they originally were with the other people, aside from the one belonging to Ersah. This mark was awakened some time after the timeskip, but he got the hang of the abilities stored within it.

Swap

The first of the mark had the ability to swap positions with anyone or thing that he set as the target instantaneously, any number of times. He needed no real signal for activation for this ability to work. This was first used to “Troll” the opponent, and confuse them. This can also be used for evasive purposes. Since the target doesn’t have to be a living thing, he can use it on anything.

Space

The ability belongs to the second , Ersah. Eiji’s master. It’s essentially a whole other universe, but condensed and made into something like a second skin. Most people assume that it’s primary function is defense, but it’s true power lies in its offensive potential. Since Eiji’s isn’t as strong as Ersah’s, this doesn’t apply to him. But Ersah, who’s had this ability since she was a small child, is well aware of what it can do. She was known as the untouchable horizon not even halfway through her freshman year of high school, and this was for two reasons. One, you couldn’t actually touch her due to it preventing actual , unless she specifically allows something to touch her. Two, if you tried to touch her, there was more than a 90% chance that you’d be torn to pieces. She learned to separate the capabilities of her space, which ultimately led to her becoming practically untouchable when starting her sophomore year. Her mastery of this ability she possessed was ridiculously high. She was able to use it as a trap, a projectile, a weapon, and even a barrier. Eiji is studying under her, so it’s only natural that she’d on her knowledge. So far, he’s able to use its defensive abilities and he’s able to trap people within an external one. He’s even able to access the inner space, which is also known as the little universe within. He’s able to allow people in, keep people out, and within that space time doesn’t . He even found a new way to use it by placing it in a target area, and use it to walk upon air, jump off of it, etc. When one is dragged into Eiji’s little universe, they can tell that the place is void of people besides Eiji and themselves almost instantly, due to the vibe there right away. Nothing ever goes bad in his world, and the stocks are infinite. It’s why he’s able to live in there without a single care in the world. Anything that’s damage in that world instantly repairs itself, and nothing can be erased. Eiji, however, can appear whenever and wherever in that universe.

Before the timeskip, the space around him was only capable of defending places he was attacked immediately. So all it really took to damage him were attacks that were too quick for the space to react to. Back then, his soace was in shambles, and even worse than being incomplete. After the timeskip, the space became constant, allowing him to defend himself at all times. When training with Ersah with his space around himself and his space out of the question, he found a different in his power. In return for shedding his defense, he gained a monstrous increase in power in general. His attacks were hitting harder than they should’ve normally.

Friction Manipulation

The third of the marks had the ability to reduce or increase the friction on a surface, allowing efficient movement in that area. However, for them, they could only do it in a single area, and it took time to get it like that. For Eiji, the ability isn’t limited to just one area. It could be any number of spots around him, and it’s instantaneous. One moment you’re running at him, the next you’re slipping and falling without a way to stop.

Distance Manipulation

The fourth of the marks had the ability to manipulate the distance between herself and something else, or someplace else. Between her and someone else, there could be an infinite amount of distance between them, or there could be no distance between them at all. The most common use for this is pseudo teleportation, and defense. This could never be used for offensive purposes while it was in her hands, given that she wasn’t as strong as most Kikouta women. But she could remove the distance between herself and something else, and appear in the desired place, or add on more distance between herself and something else, overall keeping the two from ever interacting unless something is done on her end. In Eiji’s hands, he’s capable of doing so much more with this, due to his creativity.

Movement Disruption

The fifth of the marks had the ability to disrupt the movements of his opponents for only a moment, which stops them dead in their tracks and leaves them open for an attack from him. This was an annoying thing to get around, because there was no way to tell when he’d use it, or how he’d use it. He could also use it on himself so he could make a quick change of action almost instantly. Due to it being amplified by Eiji, it can result in an instantaneous motion change.

Early Movement

The sixth of the marks had the ability to foresee attacks only an instant before they were made, which allowed them to move early on before the attack entered its final stage. The of this mark also used it for counterattacks at the right times, and in the right spots. With Eiji, he can’t actually see what’s going to happen like the original could. But, his body knows what will happen. Having been tricked into thinking that it’s experienced it once before, it will move away in attempt to evade the threat.

Air Solidification

The seventh of the marks had the ability to solidify the air in a certain area, or create an independent space with that solidified air by shape it correctly. He was unable to touch the solidified air himself, but he couldn’t trap others inside of it easily. The solidified air could be used as a shield too, of course. With Eiji, he can use it to aid him in attacking. Much unlike the original , he can actually touch the solidified air. It’s not as effective as space, but it’s still useful in its own right.

Foggy Mirror Domain

The eight of the marks had the ability to create a red fog that spreads throughout the space it was created in. The more one moved in the fog, the faster they drain themselves of their energy. Considering that the fog is visible Kikouta Energy, it makes sense that you’d be drained. It’s essentially a mirror maze within the fog, but that’s about it. If you can’t get out in time, you’ll be drained and finished off. In Eiji’s hands, this ability is made to be far more dangerous. If you try to attack Eiji within the fog, your attack will only be striking a mirror that has his image. All around you is a maze of mirrors that have Eiji’s image, and neither one of them are him. You have to get out of the maze in time, or you get drained of everything. You try to smash your way through, you’ll only be making your defeat all that much easier to get to. You can’t teleport out of it, or you’d be falling into another mirror. The only real way to escape it is by finding your way out of it.

Amplify

The ninth had the ability to amplify each stat and ability that he had. It made them a threat to many, but not all. While there’s no burnout for this ability, it doesn’t make him invincible. He does get heightened senses, but that also applies to the pain he feels when he was attacked. He could amplify himself up to 30x his usual strength, and considering his Kikouta biology, that’s a dangerous thing. With Eiji, he can amplify his strength up to 50x(150x with Limitation Removal) his usual strength. But the same downside still applies. Amplifying himself is both risky and beneficial. If he amplified his strength, he definitely amplified his defense, but depending on how much he amplifies it by, that defense will be practically meaningless.

Bane of All

The tenth of the marks had the ability to instantly gain a strength on the quality that the opponent lacks, while keeping their overall stats. If an opponent lacked speed, that’s what she had. If the opponent lacked strength, that’s what she had. If the opponent lacked defense, that’s what she had. If the opponent lacked stamina, that’s what she had. She was always able to beat someone out with the quality lacked, even in things such as endurance or pain tolerance. It was as simple as her being one step ahead every time. In Eiji’s hands, he could take two qualities that they lack and improve upon them himself, instead of just a single quality.

Critical Advance

The eleventh of the marks had the the ability to always strike a critical spot on the opponents body, no matter where they hit them. They could always see the spots on the body of the opponent as glowing red circles, and the most critical spots were colored bright red. The markers are in the shape of circular targets that only the could see. His attacks always hurt more than usual, and most don’t know why. It’s because he was simply hitting every critical marker on your body. With Eiji, he can make these markers visible or he can have them remain invisible. On top of that, he can store the power of each attack he lands on these points within the markers, and activate them all at once, sending a powerful shock throughout the body of the opponent. He can also have the markers appear on his body, for the places where his opponent is going to hit. Of course, only he can see these markers. Unlike the other markers, being colored orange, these are colored black.

╰────────────── 𖥸 。゚・

𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ-[IMG=K2S] [IMG=T5W] [IMG=G4W]
[ci] ❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚

❝𝐓𝐡𝐞𝐬𝐞 𝐭𝐡𝐢𝐧𝐠𝐬 𝐚𝐫𝐞 𝐫𝐚𝐭𝐡𝐞𝐫 𝐭𝐚𝐬𝐭𝐲!❞

”””꒥꒷꒥꒷꒷꒷꒥꒷꒷꒥꒷꒥꒷꒥꒷꒷꒥꒷꒥꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥”””

   𝐄 𝐐 𝐔 𝐈 𝐏 𝐌 𝐄 𝐍 𝐓

   ꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥꒷꒥꒷꒥꒷꒷꒷꒥꒷꒥꒷꒥꒷꒥꒷꒷

╭── 𝐋 𝐈 𝐒 𝐓 ・   ・   ・   ・   ・   ・

Infinity Cloak

The hooded black cloak that Eiji wears now. With The cloak, Eiji gains increased damage reduction, and he can’t be stabbed through it. All impacts can be absorbed, and add onto the damage reduction. This cloak can’t be erased or destroyed due to the being that transforms into them has always been immune to erasure or destruction. The cloak, in its current condition, looks to be somewhat damaged and ragged. But that’s just from his training with Ersah, his current master. This cloak, along with the rest of his equipment, is part of his familiar, Oishenda.

Black Bindings

The black bandages that Eiji has wrapped around his forearms and waist are soecial. They’re coated in Eiji’s most refined Kikouta energy, which gives it enhanced properties. For one, they can’t be touched without consequence. Due to them being covered in Kikouta energy, they drain you pretty fast if they touch you. Not just that, but the more you struggle to get loose, the tighter they get. They can also stick to surfaces which grants Eiji greater maneuverability wherever he may be. They can also take on a bit of damage to protect Eiji, but not as well as the cloak or space. Just like the cloak, they can’t be erased or permanently destroyed.

Void Walkers

The black boots that Eiji wears grants him greater hold on the ground, and they store kinetic energy, and collect it through movement and with anything. They can release this in the form of a powerful unblockable kick(for the reason that the shock is being sent throughout your entire body simultaneously), or a stomp which can cause earthquakes. They can’t be erased either, as they are from the same being who transformed into the cloak.

Clarity

The jet black mask that Eiji wears. With this mask, Eiji gains a secondary personality to step in front of the primary one, taking overall control for as long as the mask is on. The mask has a small white dot on the forehead, and when the mask of being activated, the dot grows a bit and lines stem from it, outlining the eyes and mouth, going back up to the dot. The lines that outline the eyes grants Eiji a change in perception, allowing him to see things moving slower than they actually are moving.the ones that outline the mouth amplify his voice on his command, which creates deadly sound waves depending on the pitch he sets it to.

Drilling ion

The black pants that Eiji wears underneath the cloak. These pants, while not appearing to be special, have the ability to amplify the attacks that Eiji executes with his legs, AKA kicks. Each kick that lands successfully amplifies the strength of the next kick, and the speed of it. They’re easy to move in, and they don’t impede any of his movements like others do. To Eiji, it feels as if he’s fighting naked, as they carry no weight to them, and they never get in the way of his fighting.

╰────────────── 𖥸 。゚・

𝐓𝐇𝐄 𝐊𝐈𝐊𝐎𝐔𝐓𝐀 ᵗⁱᵐᵉˢᵏⁱᵖ-[IMG=K2S] [IMG=T5W] [IMG=G4W]
[ci] ❝𝐀 𝐊𝐢𝐤𝗼𝐮𝐭𝐚 𝐰𝐢𝐥𝐥 𝐧𝐞𝐯𝐞𝐫 𝐥𝗼𝐬𝐞 𝐡𝐞𝐚𝐝 𝐭𝗼 𝐡𝐞𝐚𝐝! 𝐓𝐡𝐢𝐬 𝐈 𝐤𝐧𝗼𝐰, 𝐚𝐧𝐝 𝐭𝐡𝐢𝐬 𝐈 𝐬𝐰𝐞𝐚

❝𝐘𝗼𝐮 𝗺𝐮𝐬𝐭 𝐚𝐥𝐥 𝐥𝐢𝐬𝐭𝐞𝐧 𝐮𝐩, 𝐟𝗼𝐫 𝐈 𝐡𝐚𝐯𝐞 𝐬𝗼𝗺𝐞𝐭𝐡𝐢𝐧𝐠 𝐭𝗼 𝐭𝐞𝐥𝐥 𝐲𝗼𝐮!❞

𝐁𝐚𝐜𝐤𝐬𝐭𝗼𝐫𝐲

At a young age, Eiji was a poor warrior. His parents, the current rulers of Kikoutul, gave birth to him on the 6th of June. Neither the day or the time he was born was special. Not by any means. There were children who, beyond the shadow of a doubt, were much more powerful than he was. So naturally, in a hierarchy where the strong lord over the weak, Eiji was bullied. After all, you could only do so much with Weight Alteration. But never did he feel discouraged by it. He knew he would always have people to stand by. No matter how hard things got, he knew he would always be able to push forward. ‘Fearing not death, but failure. Failing to protect everyone you can when you can is true defeat. Victory is never just striking down an enemy until you are the final one standing. True victory, in our family, is being able to protect those who can be protected. Not letting a single life go to waste. No matter the cost, even if it means putting your life on the line.’ Eiji grew up with these words, spoken to him by his grandma, grandpa, and his deceased great grandparents. These words would echo through his head each time he felt he was on the ropes. He began training with his grandparents, practicing for the day he would receive the marks ed down through his family. Not a day went by without him breaking a sweat, and hitting his limit. But even so, he was told to continue.

Years ed, and Eiji was now in his teenage years. He’d grown considerably taller, and his hair had grown to look similar to his fathers own, and his eyes had taken the color of his mothers own. He changed. Not only in appearance, but in strength as well. He’d grown exponentially stronger, later outshining those who once stood above him. Stronger than those who once called him degrading names, and even sometimes attacking him when they had the chance. Those days...were over. He was better then before. He hadn’t been seeking out anything such as the approval of everyone, for he did not care for that. He was doing this for himself, and for the sole purpose of growing powerful enough to protect everyone. Like it or not, he would go on. A few more months of training had ed, and he’d finally made it to the day when he’d finally revive the marks. Something that has been feared since even the first ruler had risen. He’d been dressed in the celestial clothing of the Kikoutan Race, wearing baggy black and red pants with a red and white belt with many additional pieces hanging off of it. Small blue cylinders which would let off a faint glow. As for the top- well, there wasn’t one. From the waist up to the lower diaphragm he would be wrapped up in black bandages, while his hair would be slicked back to fully show the mark drawn on his forehead. The mark was in a crescent shape with a circle around it, and a line going through the opening in the crescent shape.

Eiji, feeling ready for it all, walked up the steps leading up to his parents with all of Kikoutus people around him. Over 10 Billion people lined up, surrounding the spot. When he finally reached his parents, and his grandparents, he had to swear to them a few things.

”Do you, Eiji Dai Asahi, promise to wield this power greatly, and use it to—“

His father would ask him with his deep voice, taking on an ominous tone. His face couldn’t be seen, due to the pitch black covering over it. The person wearing it could see through it just fine, but nobody could see through it from the outside. Eiji did not hesitate to answer, barely even letting his father finish.

”Yes. I, Eiji Dai Asahi, put this on my life. I will protect everyone, and use it as my own.”

Eiji said, not revealing the least bit of worry on his face. He was determined, and ready. Then, came his mother’s turn to ask. His grandparents couldn’t speak, as they knew that if they did, they wouldn’t be able to hold back their enthusiasm. It ran in the family. Neither his mother, or his father, could hold back their enthusiasm if they were to stray from the necessary questions.

”Do you, Eiji Dai Asahi, swear never to betray your people, no matter the danger? Even if your life is threatened? Even if you are—“

She said, speaking with a stern, yet calming voice. She was interrupted as well, not being allowed to finish. An important fact to know about the mother would be that she was the most powerful of the two, if nothing else. It was in the official combat ranking, that she was above her husband. His pride is still wounded, but he tries not to let it bother him.

”I, Eiji Dai Asahi, will not let any threat or person to turn me away from the needs of my people. But I cannot say that the day will never come where I must leave in order to discover myself even further. That much, I cannot promise.”

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