
All assets i made and tested in unity applied scripts and pushed to source tree for testing

all assets including characters are under 5k tri count for game 512 - 1k texture maps

High to Low Process done on all assets :)

Testing tile sets

Close up of tiles

LOD applied by me for grass spawn as hex tiles are used procedural and go 20 x 20 min and a max of 30 x 30 in game

Tree testing
Comments (13)
Looks interesting and unique
Thank you :)
Catan inspired? Did something similar a while back
Our game was inspired by the Armello Game and adopted traits from fire watch it is a survival turnbased game with wolves
Whoa that's superb
Thank you so much :)
Nice to see more work from you main reason I’m motivated is seeing great pieces of work like this and wanting to do better
Thats good I hope I can inspire you dude :) and thank you
Reply to: Tarsha Schaller
Np