Someone has already asked me if I was okay from all the screaming...
And then I cry because they could never understand this pain.

The map shows the current position of all enemies remaining, the dots representing their ideal location after the turn ends.
Getting the mage to the proper position is easy enough, it's the lance Cavalier that poses the problem.
You see, the ideal location of the lance cav is after he performs reposition on the bow cav, where I can then nuke both the mage and Lance Cav with Blazing Flame, and reclaim my Atk from Chill Atk, and not need to rely on my special later. Simple in theory, but he just keeps moving to the right of the bow cav so the location of said bow cav is two spaces above the ideal location, creating the most astronomically frustrating turn of my life.
Positioning is key here, I think, but it's so hard to tell when there seems to be only that one outcome. And this has been my life for five hours today.
Unless this move happens, consider this Abyssal run a bust.
Thanks to Iricelli for helping me get this far when answering my earlier calls for help, but I let you down. Sorry, mate.
Comments (1)
Hey, don't be sorry, you tried your best :) I just reread your previous post and it seems you would prefer for the Bow Cavalier to move down 2 spaces from his starting position, right? Maybe you can bring along a melee cavalry unit or ranged infantry unit and place it here (yellow X in the picture), to deter the Bow Cavalier from moving left (marked by the red arrow). The AI prefers to move to the safest spot, so they SHOULD choose to move down (marked by the green arrow) so they will not get hit by the filler.
I suppose your other fillers should not be in a position where they can hit the Bow Cavalier either, or the Lance Cavalier might reposition him upwards :joy: