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Dungeon Pacing

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Tl;dr, we can make the game a better place with just slight adjustments whether it's to speed up or slow down

--Are you a wall to wall sort of tank? Do you like to take things to an extreme!? :guitar: rad guitar rift :guitar: Do you feel like you are tough enough to get into the Salty Spitoon!? :imp:

Average dungeon clear times of a perfect no wipe run with wall to wall pulls comes out to -roughly- 16 and a half minutes. That is the median time slot where the top tier sits right about 14 minutes. Variables such as classes and actual dungeon design play into this. This Is pretty good and an efficient way to play the game especially if you're game time is limited.

--Do you prefer to take it slow? Kind of still learning or just enjoy a casual pacing? Not up for the rad guitar rifts because of class confidence? Did someone say you belong to the Super Weenie Hut Junior?🧁 WRONG!

Average clear times of a normal Paced, mob to mob dungeon clear sits -roughly- around 25 minutes. This is considering no wipes. This Is **ALSO**an effective way to play the game for someone who's just there to kick back and unwind while also achieving a goal in mind such as learning a class or other.

Everyone has their own way to play the game and while everyone has their preferences no one way is the best way to play. There are 'optimal' ways to go about something but that the game servers are about as diverse as the world outside of the screen. Each with their own likes and dislikes, learning curves and so on. There has to be a balance or an in-between found for comfort to be discovered. Truthfully 80% of the time everyone will just adjust nonverbally to the appropriate pacing.

Me personally? Slam my face from one wall into the next. I'd pull the whole dungeon in one go if I could. I'm trying to get in and out but I also know that not every healer is as comfortable with their class to keep up with that burn. There ARE workarounds to pseudo big pull to at least keep a forward momentum and have done this to adapt to my group[s].

Moral of the post? Some people wear jetpacks while others are still scooting, preference or not.

Dungeon Pacing-Tl;dr, we can make the game a better place with just slight adjustments whether it's to speed up or slow down
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Comments (6)

Likes (9)

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Comments (6)

I'd prefer to take it all in one go and usually do. Really depends on who I'm running with. I'll get a feel for what they can do if I'm running with randos

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1 Reply 09/09/22

:fire: TO THE WALL :fire:

BETTER KEEP UP, CUZ I'VE GOT A VIP TO KACHOW KACHOW TOWN!!

NYOOOOOOM

(Unless you ask, then I can slow down. As a treat)

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2 Reply 09/07/22
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