LAST UPDATED (16/02/2021)
4.3.2 - Hotfix
![Dead By Daylight 4.3.0 Update and Hotfixes-[B]LAST UPDATED (16/02/2021)
[b]4.3.2 - Hotfix
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[u]Content
[i]Perk Upd](https://image.staticox.com/?url=http%3A%2F%2Fpm1.aminoapps.vertvonline.info%2F7837%2F97536194702034efded751f8cb0a2ea94b575d93r1-1000-300v2_hq.jpg)
Content
Perk Updates:
Discordance: Updated range from 32/64/96 meters to 64/96/128 meters and decreased the aura duration after survivors have left the generator from 8 seconds to 4 seconds.
Updated Blood Favor's text to indicate that it only works with basic attacks; note that the function of the perk remains unchanged.
Bug Fixes
Fixed an issue that caused Traps, Phantasm and Snares not to be placed properly in specific places (exit gates, Shelter Woods' Unique Tree etc.) in Macmillan Estate's maps
Fixed an issue that caused The Spirit's breathing to be heard while she was phasing
Fixed an issue that caused two uncleansable Totems on Rotten Fields and Coal Tower
Fixed an issue that caused Halloween Event generators not to spawn in the Midwich Elementary School map
Fixed Jake's beard not appearing in the Orbital Captain head cosmetic
Fixed gaps in Yui's Miss Speedway outfit when mixing with other outfit's cosmetic pieces
Fixed an issue that caused The Blight's "Alchemist Ring" add-on to grant a bonus to rush token recharge time
4.3.1 - Hotfix
![Dead By Daylight 4.3.0 Update and Hotfixes-[B]LAST UPDATED (16/02/2021)
[b]4.3.2 - Hotfix
[IMG=LUWDH]
[u]Content
[i]Perk Upd](https://image.staticox.com/?url=http%3A%2F%2Fpm1.aminoapps.vertvonline.info%2F7837%2F77bb446fbad03f000d46d227db62e2727c1a0d98r1-1000-300v2_hq.jpg)
Bug Fixes
Fixed an issue that might prevent medkits with 32 charges to completely heal the second health state.
Fixed an issue that caused survivors auras not to be shown if a killer equipped with the Discordance perk enters the activation range after the survivors have started repairing a generator.
Fixed an issue that caused killers to have their first person view posture during the intro.
Fixed an issue that caused Halloween event hook auras to display a base.
Fixed an issue that cause the Nightmare not to dissolve at the end of his mori animation.
Fixed an issue that caused the Demogorgon not to have an animation when using the Shred ability.
Fixed an issue that may allow the killer to use its power before Blighted Rush after they hook a survivor while equipped with the Blighted Serum.
Fixed an issue that caused a Visceral Canker to appear if a killer is the only equipped with a quest that would cause a canker to spawn.
Fixed an issue that caused a survivor's model to remain in a Cage of Atonement when disconnecting.
Fixed an issue that caused Madness audio levels to be incorrect when switching spectated survivors.
Fixed an issue that caused the killer's music theme to be heard as a spectator in a custom game lobby.
Tentatively fixed an issue that caused the framerate to drop intermittently during Trials.
4.3.0 - Descend Beyond Mid-Chapter Update
![Dead By Daylight 4.3.0 Update and Hotfixes-[B]LAST UPDATED (16/02/2021)
[b]4.3.2 - Hotfix
[IMG=LUWDH]
[u]Content
[i]Perk Upd](https://image.staticox.com/?url=http%3A%2F%2Fpm1.aminoapps.vertvonline.info%2F7720%2Fa5740351050f7cd72a67e4727bde4d075f8bb899r1-1000-300v2_hq.jpg)
Features & Content
VISUAL UPDATE - THE REALM BEYOND PART TWO
Visual updates to maps in The MacMillan Estates Realm.
Visual update to Lockers.
Added Footstep VFX.
Visual update to all Blood VFX. On Screen Blood, Blood squirt on hit, Blood pool decals.
Updated VFX for Trapper, Wraith and Hillbilly.
Updated dissolve VFX in-game and in-lobbies.
THE EXECUTIONER BALANCE UPDATE
At the moment, the cost of missing a Punishment of the Damned attack is too high, and it's too easy to fake Rites of Judgement into a basic attack. The following adjustments address these issues.
After cancelling Rites of Judgement:
Movement speed is 3.68 m/s for 1 second.
Further attacks cannot be made for 1 second
Cooldown before further attacks after.
Punishment of the Damned reduced from 2.75 seconds to 2.25 seconds.
Perks:
Trail of Torment: Undetectable now lasts until the affected Generator stops regressing or a Survivor is injured or put into the dying state by any means.
Forced Penance: Broken Status effect lasts 60/70/80 seconds.
Blood Pact: Haste bonus is now 5%/6%/7%, and lasts until the Survivors are no longer within 16 meters of each other.
PERK UPDATES
All perks now have the same rarity:
Tier 1: Uncommon
Tier 2: Rare
Tier 3: Very Rare
Any Means Necessary now awards Bloodpoints when used, and its cooldown has been reduced to 100/80/60 seconds
For the People now awards Bloodpoints when used.
Thanataphobia no longer affects healing speed, and its penalties have been increased to 4%/4.5%/5%.
Mindbreaker's effect now lasts 3/4/5 seconds
Cruel Limits's range has been increased to 32 meters.
Slippery Meat no longer affects Bear Trap escapes, and now increases hook escape attempt probabilities by 2%/3%/4%. These escape attempt percentages are additive, i.e. with this perk the chance of escaping the hook is now 6%/7%/8%.
Discordance now has limited range of 32/64/96 meters. It triggers one loud noise for a Generator when it's first marked. The aura of the Generator remains visible as long as the conditions are fulfilled. From the time the conditions are no longer fulfilled, the aura remains for another 8 seconds.
Hex: Huntress Lullaby now only affects healing and repairing skill checks.
Technician now prevents all Generator explosions from missed skill checks. The Generator loses and additional 5%/4%/3% progress for missed skill checks.
Pop Goes the Weasel now lasts 35/40/45 seconds.
We're Gonna Live Forever now increases healing speed by 100% when healing a Survivor in the dying state. Players now gain a token when rescuing a Survivor by stunning the Killer with a pallet or blinding them with a flashlight.
INTERFACE UPDATES
Updated Character portraits and customization icons for better resolution at 4K. This may result in your custom icons being replaced when you update.
Bug Fixes
SYSTEM BUGS.
Disabled daily rituals screen and claiming while in Custom Game.
Disabled audio sounds while being in the platform's store after proceeding from the In-game Store.
Added the player Cloud ID in the soft ban pop-up.
GAMEPLAY
Fixed an issue that might cause a survivor to remain in the being carried position after being hooked.
Fixed an issue that might cause players to have less control on their character after being unhooked.
Fixed an issue that caused the Cursed effect to appear before any token is earned on the perk Hex: Huntress Lullaby.
Fixed an issue that might cause Hex totems to appear as dull totems for some players.
Fixed an issue that caused the Make Your Choice perk to override a survivor's Calm Spirit while unhooking.
Fixed an issue that caused failed skill check animations to continue after a player lets go of the interaction button.
Fixed an issue that caused the survivor to hold the Deathslinger's chain with one hand after holding and dropping an item.
Fixed an issue that might cause players to receive the Torment effect at random times when playing against The Executioner.
Fixed an issue that caused survivors in the Cage of Atonement not to cause instant death if the remaining survivors are in the struggle phase.
Fixed an issue that caused The Oni's Blood Orbs to spawn too far from survivors.
Comments (3)
Bro they did not need to nerf thanataphobia or pop. They just released a perk with felix that countered it. Plus they said Its too convenient that a killer can chase around a survivor then kick a gen while you can still get DS'ed by a survivor you haven't seen after chasing other survivors. I cant with these dev's
While I agree that DS needs a nerf in some form of another, Pop was in a way a killer’s DS for the same reason. Killers can do just about anything for nearly a full minute then decide to kick a gen, difference being they can use this more than once. I’m glad they changed it to 45 seconds. Pop was originally 30 seconds, and that was too short of a time, 60 seconds was probably too long, 45 seems like a good balance.
As for Thanatophobia, while yes there were counters for it in of healing speeds, I.E. Botany Knowledge, Desperate Measures, Autodidact, etc, I felt like these were more counters for Sloppy Butcher. The reason they changed (I wouldn’t use ‘nerf’ as they made the percentages bigger in of reduction in everything else) is due to the ‘Forever Killers’, such as Forever Freddy and Forever Legion, who, with Thana and Sloppy plus their add-ons would make healing or mending last what feels like forever. It was certainly needed.
Every perk has a counter, such as Better Together/Trail of Torment, Inner Strength/Iron Maiden, Lightweight/Predator, etc. But you only have 4 perk slots and Thana isn’t really a meta perk, so not everyone would be running Desperate Measures.
Now all they need is a Hotfix for their damn Halloween Event- :sob: