Areas
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The Terracottage
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The Terracottage is a mobile house in which an adventurer can furnish, handle professions, socialize, and more. Access to the interior (by pressing H), as well as the ability to mount it in Meridia, is unlocked upon completion of the quest “Lv21. Miners, not Minors!”.
The Terracottage consists of three rooms: Main Hall, Greenhouse and Workshop. In these rooms, players can perform various tasks and handle professions, including cooking, farming, crafting, and alchemy.
Besides having other players visiting, the Senshi can also be present in the Terracottage. Senshi can be placed in various locations, whether it's in the Main Hall, Greenhouse or Workshop. Players can talk to the Senshi in order to trigger daily Senshi quests. These quests increase the Bond between the player and the Senshi, which can be used by the player to upgrade the Senshi.
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Main Hall
The main hall is a wide room with two floors. You can customize it with furniture and invite your friends over to open a community chest. The more people there are the more items you will receive. Your butler Alfred is also stationed there.
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Green House
This is where you can cook and plant items. By using the cooking system you can create food to buff yourself and team mates. Planting things will allow you to farm materials for forging.
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Workshop
The workshop is where you can craft your armor and outfits. You can also create starstones which will boost you performance.
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Zones
Zones are the open-world maps of Meridia. From the verdant prairies in the south to the barrens of the north, nearly all types of climates and landscapes are encomed.
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Southern Prairie
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The Royal City of Arcadia
As the capital city of Arcadia, this royal city is a bustling center of commerce, culture, and politics. You’ll find the royal palace and market place here!
Raywing Harbor
A quaint, charming port town for those seeking to escape the hustle and bustle of the big city. This is where you’ll start your journey through the world.
Woolruft Plains
This lavish, fertile prairie is the ideal grazing ground for herds of sheep.
Vitreus Mines
The crystals found deep within these mines are the very lifeblood of Arcadia's economy.
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Eastern Forest
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Bluemoon Grove
A beautiful, shady forest nourished by the blessings of the sacred tree at its center.
Maplewood Glen
A utopian sprawl on the outskirts of Arcadia, seemingly be enveloped by a mysterious force.
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Central Desert/Plains
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Arrakin Desert
This inhospitable desert is permanently soaked in unrelenting, scorching sunlight, but that doesn't stop the merchants from gathering to flog their wares.
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Western Rainforest
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Battlefront - Jungle Mortalis
This strategically-located Alfenheim base is manned by elves and local tribes alike, working together to resist the Ruby Star advances.
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Northern Barrens
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Battlefront - Lost Metropolis
After a terrible catastrophe which forced the capital to be moved, the ruins of Arcadia's former capital city now lie in a pile of rubble.
Cosmic Coast
Home of the legendary Sky Stairway, the Cosmic Coast is the ageway to Sanctopolis.
Waking Wetlands
Home to the mysterious Ulura tribe, close allies of the Elemental Sprites.
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Sanctopolis
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Sanctopolis: Prismatica
Prismatica is an aerial archipelago which consists of four floating islands and is home to a contingent of Sanctopolisians.
Sanctopolis: Constellacia
Constellacia was once a beautiful, prosperous city under the t rule of the Sapphire and Ruby Stars. However, the War of the Falling Stars has changed all that, possibly beyond repair.
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Dungeons
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Dungeons are instanced areas that are found around the world of Meridia. Adventurers will have the opportunity to battle elite monsters and obtain valuable loot, while gaining experience, completing quests, and accomplishing achievements.
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Main Story Dungeons
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Woolruft Temple
An ancient elf resides deep within the walls of this temple.
Royal Trove
This high-security vault houses the Arcadian imperial seal along with the most prized possessions of the royal family.
Bluemoon Sanctuary
A sacred temple of the elves, hidden deep in the forest.
Ruins of Oblivion
These ancient desert ruins hold a violent surprise for those who tres.
La Catedral Infernal
The shrine is surrounded by an incandescent ball of flame. It is the heart of the most well protected base of the Ruby Star forces.
Sapphire Keep
Constellacia was once a beautiful, prosperous city under the t rule of the Sapphire and Ruby Stars. However, the War of the Falling Stars has changed all that, possibly beyond repair.
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Non-Story Dungeons
Class Dungeons
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Aurora Sanctum
Only true warriors are entitled to enter this grand hall of trials within the heart of Arcadia. Niclas, legendary Berserker Champion, awaits all those who reach the final hall, anxious to lay eyes upon Arcadia's most elite.
Dragon's Abeyance
The shrine of a pagan religion, said to be haunted by an ancient dragon's spirit.
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Oubliette Labs
Oubliette Labs- Bluemoon Grove
Magic and science meet within these dank and tenebrous walls. Naught but rumors speak of the horrors performed inside.
Oubliette Labs - Arrakin Desert
Magic and science meet within these dank and tenebrous walls. Naught but rumors speak of the horrors performed inside.
Oubliette Labs- Waking Wetlands
Magic and science meet within these dank and tenebrous walls. Naught but rumors speak of the horrors performed inside.
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Furval Dungeons
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Nabuland
Located in Meridia. Other information unknown.
Furval's Training Ground
A mysterious training ground where you can hone your skills by fighting Furvals to grow stronger.
Furval's Utopia
This Utopian sprawl is hidden in the undergrowth and is home to the Furval community.
Twilight Tribal Grounds
Furvals founded this utopian community.
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Other
Haven of Oblivion
Info Unknown
Octavia's Phantasm
Deep within Octavia's distorted dream, this once-scenic and tranquil village is now engulfed in ominous gloom.
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~ Credit
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