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Dai’to

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BigSillyGengar 30 days ago
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Dai is a N'kiloun offworld warrior, mostly to get away from his overbearing sire. Dai-to refuses to call his sire his father because Sefou’ik Was never there for him. Even if they raised their sucklings together in groups, Sefou’ik was always busy with his many mates or busy tending to foreign clan relations. Dai-to is close to his half brother Vi’ra, they are battle brothers as well. They share the same spotted back just like their sire. Dai-to actually bleached his crest to put design of his crush’s favorite’s constellation- the serpent. Dai-to is in love with the adoptive daughter of Pedta (other clans brood mother). His love interest is a subspecies of both Yautja and Cybertronian called a Cytja, first gen Cytja’s can transform but further down the line the ability to transform is gone, they do retain the ability to digest energon. Dia-to’s sire does not approve of this and does everything in his power to prevent them from meeting. Dai-to resided in the SW portion of the N’kiloun.

Clan lore !!! Still adding lots of yautja to the like 4 or 6 clans I have plus the world building. It’s a mess but it’s getting there ! Also hi ! First post !

Dai’to’s design is based off a snow lion ! And of course a moth.

{N’kiloun}

{‘Wobbling star finders.}

{“everything is relative”}

{This clan’s main sector (NE)beholds a massive galactic disk in the sky, in which they have nearly fully documented each star within it. They trade their knowledge in exchange for protection from other clans. The clan is divided into two sections, the south western hardy grassland folk and the north eastern star finders in the taiga. The secondary sector is a nomadic clan who are excellent beast herders.}

Clan symbol

Clan Song

South West-> Me More Cowboy Than You ()

North East-> Brooklyn Baby ()

Clan religion

SW believes in the modern Yautja prime gods, they honor them with their hunts

NE believes in no gods

Leader

Sefou’ik– A wiry Red to orange gradient male with vibrant blue specks and black tresses. Sefou’ik has three eyes

NE overseer

Gan-tedth– a gangly genderless hush with leucism. Gan’tedth has a large crest

SW sheppard

Bon’tea– A copper brown barrel chested female Yautja. Bon’tea wears bronze flesh braid cuffs

–NE–

Broodmother

Elders

Lou-dte kale

Folklore tellers

Enforcers

Hunters

Blooded

Young blood(s)

Spawnlings

Pups

Bad Blood(s)

–SW–

Elders

Lou-dte kale

Folklore tellers

Enforcers

Hunters

(Va’ri)

(Dai’to)

Blooded

Young blood(s)

Spawnlings

Pups

Bad Blood(s)

Locations of the Clan.

Massive taiga + deep river leading south

Vast prairie

Attack Style

NE does not fight unless its intel capital is at risk of destruction, in which case they will scale trees to rain arrows down. SW does the brunt of ‘front line’ fighting, short blade swords are employed and occasionally arm cannons in a last ditch effort.

Clan History

N’kiloun was founded by two sister warriors- after many years in their birth clan they realized they could do so much more than rear young, so the two ventured yonward into the wilderness. One sister wanted a clan who would be able to chase and honor the Black Warrior and the Wind Goddess, while the other sister wanted to pursue knowledge and logic with no tethers to religion- this caused the sisters to bicker and fight often until they decided to be two clans. Only recently have they been reunited under Sefou’ik to combine resources and to prevent a civil war. Animosity is growing.

Clan Founder(s)

Cagall– A burly soft brown and black striped female Yautja. She always wears the same plain copper neckband

Saund’e’Paya– A compact vibrant orange and warm gray female yautja with half of her tresses missing on her left side of her head

Clan Relics

*Cagall’s copper neckband

*Painting of a female yautja crying over bad blood’s skull, presumed to be her offspring

Clan Style of ruling

Oligarchy; two sub leaders under the main leader

Clan rules

Code Violations: Those who break the code are Bad Bloods, and are considered an insult to Yautja culture. They are to be destroyed or reported when encountered.

Hunting Intelligent Species: There are strict rules concerning the hunting of intelligent species. Those who are not blooded cannot do this at all. However, some hunters want these laws overturned.

Hunting Worthy Game: When hunting, the hunter must be sure that their prey is considered game and lawful to kill. Worthy game must fill the following criteria:

The prey can defend itself and/or is able to kill the hunter themself.

The prey is of age (killing children and the elderly is considered highly dishonorable).

The prey is not linked to other lives (so that removing the prey will not doom another, e.g. pregnant women).

The prey is not weakened by diseases.

Equalize the odds: Killing prey when using less equipment is considered a greater prize, and hunters should typically give their prey a fighting chance for honor's sake. If the prey demands close-combat, the hunter is to fight to their prey's standards, and should minimize use of their Plasmacaster or other projectile weapons.

Failing in the Hunt: Should the hunter fail in one's quest, he should turn in his weapon used in war, if he was using his body to hunt then he shall be banished with the tattoo of shame. These semi-permanent tattoos cannot be removed unless the skin is cut. Cutting the tattoo before their time is done will be banished or killed.

Claiming the Kill of Another Hunter: To take the Trophy of another Yautja, living or dead, is considered to be a great insult. For example, two Un-Blooded go on their first Hunt: one Yautja takes on a Xenomorph, and both are mortally wounded. While the wounded hunter is dying, the other hunter conveniently finishes off the prey and claims the kill as their own, abandoning the wounded Yautja. This is a crime that can be paid for with abandonment, or death.[14]

Murder of Another Yautja: To kill another Yautja intentionally holds severe consequences. This excludes self-defence and killing an opponent in a fight to settle a dispute. Murder is the worst crime.

Show Mercy: Those who were defeated in a fair hunt, or who are the victors in a deadlier hunt, should be considered equals and must be shown respect.

Never harm the innocent: Those who have done no harm should have no harm done to them.

Hunting for Food: When hunting for food, only the weak should be taken. This is to purify the species' line.

Wounded Game: When coming upon game wounded by another hunter, and the prey is dying without sport, show honor to another's kill. If the game still shows sport, it is to be a t trophy.

ing Another Hunt: Do not another's Hunt, or Hunt in their territory, without their permission. All trophies taken in this manner are stolen trophies and shall be dealt with by the rightful owner or clan enforcers.

When in a duel with an enemy, one must reveal oneselfWeapons of Warfare: Weapons of Warfare like the Blazer and Electroshock Missile Battery are strictly forbidden in hunts or even by use of non-Military Caste hunters. They are considered too destructive to constitute a hunting weapon.

Clan roles

*Leader

(The lead Yautja, if the current leader dies the eldest of the Overseer or Shepard will be chosen to step up, anyone can challenge the decision.)

*Overseer/Shepard

(Sub-leaders of their respected subsections; Only full-blooded Warriors and Hunters with at least two xenomorph skulls and one cybertronian spark casing may be considered)

*Warrior

(A brave or experienced soldier or fighter)

*Enforcer

(Yautja(s) that compels observance of or compliance with a law,rule, or obligation)

*Hunter

(Keeps the clan fed)

*Blooded

(Predator who has successfully completed a ritual of age, proving their worth as a hunter. This ritual involves slaying a worthy prey and marking their helmet and forehead with the prey's blood. This act signifies their transition from a young, inexperienced hunter to a respected, blooded warrior within Yautja society.)

*Young-blood

(Combines un-blooded and young bloods with adolescents who have completed their basic childhood defense training)

*Folklore teller

(Typically only reserved for ancient aged Yautjas and elders, the only clan out of the big four that has this role, though the SW wishes to remove the role in the near future)

*Broodmother

*Lou-dte kale

(Expecting, Nursing, or broodmother; Brood mother is the matriarch of the N’kiloun clan, she has equal power as the leader- the role is given to the most experienced and capable mother.)

*Spawnling

(Toddler to school aged Yautja children; Weaned toddlers are Yautjas who have hardened tusks, teeth, and full coloration, they are considered Youngbloods once they reach 60 earth years)

*Pup

(Newborn through toddler aged Yautjas; One is considered a Pup until their milk tusks harden and their teeth grow in)

Accolades/indignity

(None)

Clan allies

(None)

Clan enemies

Vailku’buin ( considered to be full of bad bloods, hookers, pirates, and thieves)

Key locations

(NE)Spotted river bed– A popular hangout for young bloods or couples.

(NE)luar’ke outpost- a large military outpost with a massive radar dish beside it.

(SW)Gry’Sui-bpe– A common hunting spot where stampedes of bovine like creatures graze, however blood hog stampedes can be fatal to untrained or weakened Yautjas.

(SW)Bhu’ja’e’kehrite– A large communal bathing pool where many say is haunted by the drowned.

Adaptation(s)

NE–

*Migration

*Color change

*Thicker feet pads

*Large lungs

SW–

*Multi-chambered stomachs

*Longer legs

*Wider flat claws for burrowing

Typical appearance

(NE)--

During the summer; dark to pale brown, olive, or dull yellow

During the winter; Fully white to warm dark gray, note that not all will experience a color change

Minimal dimorphism, pregnant mothers tend to have thicker fat around her chest that can look saggy, usually due to nursing or old age.

(SW)--

Various shades of green, brown, and yellow, occasionally pure vibrant orange due to a sex linked trait ed down by males

Clothing styles

Both clans share the same clothing styles (except in the winter when NE will adorn themselves in furs.)

*Long decorated shawls with loin cloth

*Loin cloth

*Himation

*Fur shawl with long fur lined nets (NE winter)

*Bronze or copper (both waxed or unwaxed variants) flesh braid cuffs

Name translations

Bon’tea– ‘Small leaf’

Cagall– ‘Glass maker’

Gan-teeth– ‘Pale star’

Saund’e’Paya– ‘Twirling follower of the gods’

Sefou’ik– ‘Shell Scavenger’

Dai’to-[ci]Dai is a N'kiloun offworld warrior, mostly to get away from his overbearing sire. Dai-to refuses to call his sire
Dai’to-[ci]Dai is a N'kiloun offworld warrior, mostly to get away from his overbearing sire. Dai-to refuses to call his sire
The old trad
Dai’to-[ci]Dai is a N'kiloun offworld warrior, mostly to get away from his overbearing sire. Dai-to refuses to call his sire
Dai’to-[ci]Dai is a N'kiloun offworld warrior, mostly to get away from his overbearing sire. Dai-to refuses to call his sire
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